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	<title>CubeField Game</title>
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	<description>CubeField and Cubefield 2</description>
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		<title>CubeField2 Game</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2009/12/cube-field-game/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2009/12/cube-field-game/#comments</comments>
		<pubDate>Sat, 05 Dec 2009 18:26:47 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<title>Gary Oldman, Ed Harris Headline Black Ops Voice Talent</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/gary-oldman-ed-harris-headline-black-ops-voice-talent/</link>
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		<pubDate>Tue, 07 Sep 2010 15:42:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3842170&#38;type=lg" alt="Gary Oldman, Ed Harris">
<br />

Activision tends to open its wallet to break out big voice talent in the Call of Duty series, and today the company announced <a href="/do/gameOverview?cId=3173532" title="Call of Duty: Black Ops">Black Ops</a> will be no exception. Gary Oldman and Ed Harris are on tap to play roles in the new game, and filmmaker David S. Goyer will be lending story consultation and support.

<p>

Both of the veteran actors have been in countless movies. Oldman is most known recently from his roles in <em>The Dark Knight</em> and <em>The Book of Eli</em>. In Black Ops, he'll be reprising his role as Viktor Reznov from <a href="/do/gameOverview?cId=3168174" title="World at War">World at War</a>. Harris, meanwhile, is recognized for his roles in <em>A History of Violence</em> and <em>Apollo 13</em>. He'll be playing Jason Hudson, a CIA operative. David S. Goyer has written for both of the recent Batman films, <em>Blade</em>, and the upcoming <em>Superman: Man of Steel</em>.

<p>

"Oldman, Harris and Goyer are considered some of the finest talents and they perfectly complement Call of Duty: Black Ops' ambitious and immersive single-player experience," said Treyarch head Mark Lamia in the press release. "Their contributions have helped us to push the boundaries of our story telling and character development far beyond anything we have ever attempted before in the franchise."</span><br />
	



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		<title>New Uncharted 2 DLC in the Works</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/new-uncharted-2-dlc-in-the-works/</link>
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		<pubDate>Tue, 07 Sep 2010 15:30:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3842168&#38;type=lg" alt="Uncharted 2">
<br />
Still haven't had enough of <a href="/do/gameOverview?cId=3168740" title="Uncharted 2">Uncharted 2</a>? Good, because it turns out Sony isn't through with giving you more of it, as there's new DLC in development and on the way.
<p>The news actually leaked out thanks to voice actress Emily Rose, who plays character Elena Fisher in the game. "Landed in LALA land yesterday and already the schedule is a buzz.... filming my first Night show today 4 #HAVEN then work on #UNCHARTED!" <a href="http://twitter.com/EmilyroseLA/status/23155154145" target="_blank">tweeted</a> Rose yesterday.
<p>This tweet created a short-lived buzz that Naughty Dog was already working on Uncharted 3, but a Sony representative quickly squashed the rumor by confirming to <a href="http://kotaku.com/5631154/hmmm-uncharted-voice-actor-doing-some-new-uncharted-work-this-week" target="_blank">Kotaku</a> that this "Uncharted work" was, in fact, for new Uncharted 2 DLC.
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		<title>2K Games Announces Top Spin 4</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/2k-games-announces-top-spin-4/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/2k-games-announces-top-spin-4/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 14:42:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img align="right" style="margin-left: 5px" src="http://www.1up.com/media?id=3842164&#38;type=lg" alt="Top Spin 4">Just as the U.S. Open rolls into its second week, 2K Games has announced <span class="bodybold">Top Spin 4</span>, the latest entry in the long-running tennis sim series that started as an exclusive for the original Xbox. But as with <a href="/do/gameOverview?cId=3162073" title="Top Spin 3">Top Spin 3</a>, Top Spin 4 is going multiplatform for the Xbox 360, PlayStation 3, and Wii, this time with 2K Czech (the studio behind Mafia II) handling the project.
<p>The announcement is a little light on specific details, instead offering vague promises of "redesigned controls" and "one of the deepest player rosters to date." Specific players aren't mentioned (besides more vague promises of "top athletes and legendary pros"), but one player that is confirmed for the game will only be available as a pre-order bonus. If you reserve Top Spin 4 at GameStop, you'll get a "vintage" version of tennis legend Andre Agassi. And as you can see in the provided screenshot, "vintage" does indeed mean full-on mullet.
<p>"Top Spin 4 is shaping up to be the most realistic and exhilarating tennis game in the Top Spin franchise," said 2K Sports president of product development Greg Thomas. "For this iteration, the development team is focused on delivering a bold new take on the sport of tennis by allowing gamers to experience first-hand an uncanny level of realism in the player and stadium models, authentic audio captured directly from real tennis matches, and all-new innovative controls to dominate the competition."
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		<title>Report: American Company Purchases Project MyWorld</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/report-american-company-purchases-project-myworld/</link>
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		<pubDate>Mon, 06 Sep 2010 21:20:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3833397&#38;type=lg" alt="Project: MyWorld">
<br />
It looks like administrator Begbies Traynor has found a buyer for <b>Project MyWorld</b>, which formally belonged to the bankrupt studio Realtime Worlds.
<p>
<a href="http://www.develop-online.net/news/35779/US-firm-acquires-Project-MyWorld" target="_blank">Develop</a> reports that the property has been purchased by an anonymous American company, with no word on how the purchase will affect the 23 developers currently working on the game. One of the more optimistic scenarios has the American company temporarily hiring the Dundee-based staff in order to finish the project, but they may also opt to purchase the build and the IP and finish it themselves.
<p>
<a href="http://www.1up.com/do/gameOverview?cId=2008082" title="APB">APB</a> remains up for purchase, though interest in the sandbox MMO has reportedly been weaker than it was for Project MyWorld. According to numbers released by Begbies Traynor, appoximately 130,000 registered users play the game an average of four hours per day.
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		<title>Borderlands Getting Free Level Cap Increase</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/borderlands-getting-free-level-cap-increase/</link>
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		<pubDate>Mon, 06 Sep 2010 16:50:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3835605&#38;type=lg" alt="Borderlands Claptrap Revolution">
<br />
When details of the latest <a href="http://www.1up.com/do/gameOverview?cId=3161996" title="Borderlands">Borderlands</a> DLC, <a href="http://www.1up.com/news/claptrap-revolution-confirmed-borderlands-dlc">Claptrap's New Robot Revolution</a>, were announced, there was no mention of a level cap increase. Fortunately, one is coming -- and even better, it will be coming free of charge to all owners of Borderlands on Xbox 360, PlayStation 3, and PC.
<p>
When he wasn't busy discussing the <a href="http://www.1up.com/news/gearbox-confirmed-duke-nukem-development">return</a> of Duke Nukem, Gearbox co-founder and CEO Randy Pitchford spent some time at PAX revealing that, around the release of the Borderlands Game of the Year edition (scheduled for October 12), Gearbox will update the game to increase the level cap by eight, bringing it to 69. They decided on an increase of 8 because they didn't want it to be too low, or as high as the 11-level increase that the General Knoxx brought.	
<p>
<a href="http://www.joystiq.com/2010/09/05/free-borderlands-update-will-raise-level-cap-rebalance-main-gam/" target="_blank">Joystiq</a> reports that Pitchford explained that Gearbox opted to make the increase a free update instead of including it in the Claptrap DLC because then "you'd have to buy every previous DLC." Also included in the free update will be a rebalancing of the original game to cater to the new level cap. Given that these are the sort of things you might expect to see in a premium DLC release, it's nice to see Gearbox instead release them to fans for free.</span><br />
	



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		<title>Gearbox Now Owns Duke Nukem Franchise</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/gearbox-now-owns-duke-nukem-franchise/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/gearbox-now-owns-duke-nukem-franchise/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 15:18:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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<p>

Not only has Gearbox Software gained the rights to <a href="http://www.1up.com/news/gearbox-confirmed-duke-nukem-development">finish</a> <a href="/do/gameOverview?cId=3140411" title="Duke Nukem Forever">Duke Nukem Forever</a>; the developer has also gained ownership of the franchise name. Gamasutra <a href="http://www.gamasutra.com/view/news/30260/InDepth_Pitchford_On_How_Gearbox_Got_To_Own_Duke_Nukem_Franchise.php" target="_blank">reports</a> that Gearbox CEO Randy Pitchford's decision to transfer ownership and finish the long-delayed title is partly due to his friendship with those at 3DRealms, like Scott Miller and George Broussard. 

<p>

Pitchford credits Miller with getting him into the games industry, and he even worked on Duke Nukem Forever in the early days. When 3DR closed and the game seemed dead last May, Pitchford saw Broussard at a weekly poker game. "He told me it was the worst day of his life," he said. "I was worried about him. He was committed to the thing. He loved it so much he wanted it to be perfect."
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		<title>Atlus U.S. President Assures Fans Company Lives On After Merger</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/atlus-u-s-president-assures-fans-company-lives-on-after-merger/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/atlus-u-s-president-assures-fans-company-lives-on-after-merger/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 19:59:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media/03/8/1/4/lg/594.jpg" alt="Persona 3">
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Earlier this week, Index Holdings, the parent company of developer Atlus, announced it would <a href="http://www.1up.com/news/atlus-disolved-parent-company">dissolve</a> Atlus into itself and no longer keep it as an independent company. This left a lot of concerns open for fans of Atlus's RPGs, but in a new statement, Atlus U.S.A. president Shinichi Suzuki assures that the company and its games will continue on.

<p>"Recent news out of Japan that Index Holdings, the parent company of Atlus Co., Ltd. (and its wholly-owned private subsidiary Atlus U.S.A, Inc.), would be merging the Atlus brand into itself has created uncertainty as to the future of Atlus and its games," Suzuki's statement begins. "We want to assure our fans and affiliates that Atlus remains in operation and will continue, as always, to support our beloved community with the finest quality game experiences possible."

<p>Suzuki concludes by saying the merger should make Atlus more efficient than if it remained an independent company. "The Atlus-Index merger allows us to achieve greater synergy among the Index group companies and further strengthens the foundation of Atlus, both in Japan and here in the United States," he said.
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		<title>Retro City Rampage Aiming for December, May Come to XBLA, PSN</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/retro-city-rampage-aiming-for-december-may-come-to-xbla-psn/</link>
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		<pubDate>Sat, 04 Sep 2010 19:23:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3841695&#38;type=lg" alt="Retro City Rampage">
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<a href="/do/gameOverview?cId=3173839" title="Retro City Rampage">Retro City Rampage</a>, one of the <a href="http://www.1up.com/news/penny-arcade-expo-announces-pax">"PAX 10"</a> indie games afforded free floorspace at PAX Prime this week, now has a more specific window for release. While demonstrating the game at PAX, creator Brian Provinciano told <a href="http://www.joystiq.com/2010/09/03/retro-city-rampage-shooting-for-december-on-wiiware-in-talks/" target="_blank">Joystiq</a> they're aiming for a December WiiWare release.
<p>So far Wii is the only confirmed platform for the game, although Provinciano also said that he's currently "in talks" with Microsoft about a potential release on Xbox Live Arcade, and that a PlayStation Network release is also a possibility. If you want to play it on the PC, though, no dice at least for a while -- Provinciano said a PC version won't happen for "at least a year."
<p>For those unfamiliar, Retro City Rampage is billed as "a parody of the open-world action genre," attempting to create what a modern Grand Theft Auto game would be like if it was made for an 8-bit videogame system. You can check out the reveal trailer below.
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		<title>Killzone 3 Coming on February 22</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/killzone-3-coming-on-february-22/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/killzone-3-coming-on-february-22/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 18:15:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3841446&#38;type=lg" alt="Killzone 3">
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Not to be outdone by the <a href="http://www.1up.com/news/gearbox-confirmed-duke-nukem-development">phoenix-like return</a> of a long dormant shooter franchise, Sony announced announced the release date of its own first-person powerhouse today. According to a <a href="http://blog.us.playstation.com/2010/09/03/killzone-3-coming-to-ps3-february-22nd-2011/" target="_blank">post</a> on the PlayStation.Blog, <a href="/do/gameOverview?cId=3173473" title="Killzone 3">Killzone 3</a> will release on February 22, 2011. PAX attendees will also get a chance to try out the multiplayer at Sony's booth.

<p>

This narrows the game's release down from the earlier vague <a href="http://www.1up.com/news/e3-2010-killzone-3-launches">target</a> of February, and makes a pre-order the perfect Valentine's gift for that Helghan-hating special someone in your life. Because nothing says "I love you" like brutal future warfare -- in <em>three dimensions</em>.</span><br />
	



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		<title>Gearbox Confirmed on Duke Nukem Forever Development</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/gearbox-confirmed-on-duke-nukem-forever-development/</link>
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		<pubDate>Fri, 03 Sep 2010 17:42:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3802095" alt="Duke Nukem">
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Amid swirling rumors of a PAX reveal, Gearbox has finally confirmed that they've taken the reins on <a href="/do/gameOverview?cId=2009693" title="Duke Nukem Forever">Duke Nukem Forever</a>. Gearbox founder Randy Pitchford delivered the news today, just as word hit the <a href="http://blogs.wsj.com/speakeasy/2010/09/03/controversial-long-awaited-duke-nukem-forever-will-finally-be-released/" target="_blank">Wall Street Journal</a> and eager gamers lined up at PAX to try the game for themselves. A <a href="http://www.ustream.tv/2kgameslive" target="_blank">live stream</a> from 2K is still (as of now) showing off footage of the hands-on players.

<p>

"The approach and investment and process at 3d Realms didn't quite make it and it cracked in the end," said Pitchford in the WSJ interview. "With Gearbox Software we brought all of those pieces together. It's the game it was meant to be." The report claims the game is expected to ship in 2010, and Pitchford says it's in the "polishing" stage. But they're still working on a launch plan so he's hesitant to commit to a date. </span><br />
	



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		<title>Flo Rida, Soulja Boy, and Others Record Simlish Songs for The Sims 3</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/flo-rida-soulja-boy-and-others-record-simlish-songs-for-the-sims-3/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/flo-rida-soulja-boy-and-others-record-simlish-songs-for-the-sims-3/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 16:35:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3841436&#38;type=lg" alt="The Sims 3">
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Over three dozen musical artists are re-recording some of their current and upcoming songs for inclusion in <a href="http://www.1up.com/do/gameOverview?cId=3166830" title="The Sims 3">The Sims 3</a> on consoles and the latest Sims 3 PC expansion pack, <b>Late Night</b>. They're re-recording their songs because they won't be sung in English, but in the Sims' language of Simlish.
<p>
A press release making the announcement quotes a number of the artists, many of which point out that they had fun but also found it challenging or weird to sing in Simlish. "Singing in Simlish was one of the hardest things I've ever done, but it was a blast!" said Travie McCoy. Flo Rida said of his decision to contribute to the game, "I'm always trying to find new ways to reach different audiences with my music and The Sims 3 was a perfect way."
<p>
The console versions of The Sims 3 will be released on October 26, the same day the Late Night expansion will be made available to owners of the PC version of The Sims 3.
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</div>]]></description>
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		<title>Full Power Gig: Rise of the SixString Tracklist Announced</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/full-power-gig-rise-of-the-sixstring-tracklist-announced/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/full-power-gig-rise-of-the-sixstring-tracklist-announced/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 16:30:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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Seven45 Studios put out a full list of playable tracks for <a href="/do/gameOverview?cId=3173175" title="Power Gig: Rise of the SixString">Power Gig: Rise of the SixString</a> this morning. The full-band game will feature 70 songs, with exclusives from Eric Clapton, Dave Matthews Band, and Kid Rock.

<p>In addition to a guitar controller that doubles as a fully-functioning guitar, Power Gig also lets you take your pick between vocals and the game's AirStrike drum controller. It's expected to launch in October of this year -- putting it pretty much head-to-head against <a href="/do/gameOverview?cId=3172509" title="Rock Band 3">Rock Band 3</a>.

<p>Feast your eyes upon the full list of Power Gig tracks below:
<p><a href="http://feedads.g.doubleclick.net/~a/xTGW6l3CVbpLmoPgbvzuxY_dqLI/0/da"><img src="http://feedads.g.doubleclick.net/~a/xTGW6l3CVbpLmoPgbvzuxY_dqLI/0/di" border="0"></img></a><br />
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		<title>Mafia II &#8220;Off to a Great Start,&#8221; Expected to be Profitable</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/mafia-ii-off-to-a-great-start-expected-to-be-profitable/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/mafia-ii-off-to-a-great-start-expected-to-be-profitable/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 15:42:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3841433&#38;type=lg" alt="Mafia II">
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Following comments made by Wedbush Morgan analyst Michael Pachter suggesting that <a href="http://www.1up.com/do/gameOverview?cId=3162132" title="Mafia II">Mafia II</a> was unlikely to be profitable, Take-Two has come out and stated that it not only expects the game to be profitable, but that it's "off to a great start."
<p>
"Mafia II's average Metacritic score of 74 is well below expectations, and consumer interest appears to be waning, as the game's position has dropped in many best-seller lists in its first week," Pachter recently said (via <a href="http://www.gamasutra.com/view/news/30149/Analyst_Mafia_II_Likely_Unprofitable_Long_Delays_Arent_Helping_TakeTwo.php" target="_blank">Gamasutra</a>). "With six years in development, we believe the game is unlikely to achieve profitability."
<p>
Gamasutra <a href="http://www.gamasutra.com/view/news/30243/TakeTwo_Mafia_II_Seeing_Great_Start_Profitability_Expected.php" target="_blank">reports</a> Take-Two CEO Ben Feder countered such claims during an investors call, saying, "We're very proud of the game." He later said, "Based upon the initial launch, we expect this to be another profitable title for Take-Two." Sales figures have yet to be released, though the release of NPD sales figures for August later this month should give us some indication of how well Mafia II sold. Its release so late in the month (August 24 in North America) could hurt its chances to rank highly, however, especially with Madden <a href="http://www.1up.com/news/madden-11-top-selling-game-august">topping</a> sales charts, according to EA.
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		<title>Rumored Dead Space 2 Multiplayer Details Emerge</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/rumored-dead-space-2-multiplayer-details-emerge/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/rumored-dead-space-2-multiplayer-details-emerge/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 15:19:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3832010&#38;type=lg" alt="Dead Space 2">
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In space, no one can hear you scream...unless you're screaming into your voice chat headset, probably. <a href="http://www.gamernode.com/news/9455-dead-space-2-to-have-online-soldiers-vs-necromorphs-multiplayer/index.html" target="_blank">GamerNode</a> reports (via <a href="http://www.eurogamer.net/articles/2010-09-03-dead-space-2-multiplayer-details-emerge" target="_blank">Eurogamer</a>) that at the annual GameStop conference in San Antonio, Electronic Arts evidently revealed a little bit more about <a href="/do/gameOverview?cId=3172371" title="Dead Space 2">Dead Space 2's</a> previously outed multiplayer mode.
<p>The mode will apparently involve "soldiers" (which we assume means characters that'll play the same as single-player protagonist Isaac), and the series main enemies, Necromorphs. This would tie in with what EA CEO John Riccitello <a href="http://www.1up.com/news/dead-space-2-online-multiplayer">previously said</a> about Dead Space 2's multiplayer being "innovative," in that it sounds like it'll try and replicate the horror atmosphere of the single-player game, while putting actual human beings in control of the horrors. This won't be the only multiplayer mode, either, as EA apparently also said there will be more modes to announce later.
<p>GamerNode also says EA detailed some of the pre-order incentives that'll be offered for Dead Space 2, including an in-game "Rivet Gun" if you pre-order at GameStop, and (even better) the <a href="http://www.1up.com/news/downloadable-dead-space-2-prequel">downloadable prequel Dead Space: Ignition</a> for free no matter where you pre-order.
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		<title>Oddworld: Stranger&#8217;s Wrath Remake Coming to PSN Next April</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/oddworld-strangers-wrath-remake-coming-to-psn-next-april/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/oddworld-strangers-wrath-remake-coming-to-psn-next-april/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 14:30:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3841430&#38;type=lg" alt="Oddworld: Stranger's Wrath">
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U.K.-based developer Just Add Water has <a href="http://www.jawltd.com/?p=574" target="_blank">announced</a> that as their first project in <a href="http://www.1up.com/news/oddworld-series-making-videogame-comeback">cooperation with Oddworld Inhabitants</a>, they'll be bringing a hi-def remake of <a href="/do/gameOverview?cId=2019098" title="Oddworld: Stranger's Wrath">Oddworld: Stranger's Wrath</a> to the PlayStation Network "next Easter."
<p>Stranger's Wrath was the last entry in the Oddworld series, and came out on the original Xbox in 2005. It featured a blend of third-person action and first-person shooting, with the stand-out feature being the use of "live ammunition" in the form of literally living critters like skunks and wasps. The remake will add improvements like updated graphics (with modern embellishments like "normal mapping and self-shadowing"), 720p HD support, re-mastered dialogue, and support for the PlayStation Move controller, in addition to other still-unannounced bonus features.
<p>"Since word got out that we've been working with Oddworld Inhabitants there have been many rumors circulating about what we're working on," said Stewart Gilray, managing director of Just Add Water, in a statement. "Oddworld: Stranger's Wrath is the first project in what we believe will be a long and fruitful relationship. Having the chance to update this great title and release it on PS3 is just a brilliant opportunity, not least for us, but for the fans too."
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		<title>Take-Two Confirms Latest L.A. Noire Delay</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/take-two-confirms-latest-l-a-noire-delay/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/take-two-confirms-latest-l-a-noire-delay/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 00:08:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><div style="width:500px;text-align:center"><a href="http://gamevideos.1up.com/video/id/6651" target="_blank">L.A. Noire 'Debut' Trailer</a></div>
<br />
Despite finally taking the wraps off of <a href="http://www.1up.com/do/gameOverview?cId=3148424" title="L.A. Noire">L.A. Noire</a> earlier this year, Take-Two has decided to hold back the oft-delayed game once again.
<p>
An analyst previously <a href="http://www.1up.com/news/report-noire-delayed" target="_blank">predicted the delay</a> after speaking with retail representatives, so the news comes as a little surprise. L.A Noire was announced way back in 2005, but has had a difficult development, to say the least.
<p>
Take-Two confirmed the delay in their latest set of financials, in which they reported net revenue of 354.1 million, a sharp increase from 2009. They attributed their success to the Rockstar-developed <a href="http://www.1up.com/do/gameOverview?cId=3170296" title="Red Dead Redemption">Red Dead Redemption</a>, which has sold more than 6.9 million copies worldwide. Rockstar is also set to publish L.A. Noire.
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		<title>Outland Being Developed by Housemarque, Gameplay Detailed</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/outland-being-developed-by-housemarque-gameplay-detailed/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/outland-being-developed-by-housemarque-gameplay-detailed/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 23:52:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3840958&#38;type=lg" width="500">
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With just a couple days to go before PAX, Ubisoft has taken the wraps off <b>Outland</b>, which is scheduled to make its debut this weekend (via <a href="http://xboxlive.ign.com/articles/111/1117613p1.html" target="_blank">IGN</a>).
<p>
As it turns out, the upcoming game has nothing to do with the sci-fi film of the same name. Instead, it will be a downloadable platformer utilizing a color switching mechanic similar to that which is found in <a href="http://www.1up.com/do/gameOverview?cId=2007272" title="Ikaruga">Ikaruga</a>.
<p>
As in Treasure's classic shooter, it will be possible to switch between light and dark forms to avoid enemy attacks. In addition, light forms can only hurt dark foes, and vice versa.
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</div>]]></description>
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		<title>Medal of Honor Banned from Army and Air Force Base Stores</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/medal-of-honor-banned-from-army-and-air-force-base-stores/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/medal-of-honor-banned-from-army-and-air-force-base-stores/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 23:26:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3797141&#38;type=lg" height="325">
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The controversy that has been steadily brewing around the ability to play as the Taliban in <a href="http://www.1up.com/do/gameOverview?cId=3172717&#38;sec=NEWS" target="_blank">Medal of Honor</a> has gotten the upcoming shooter banned from military stores (via <a href="http://kotaku.com/5628741/gamestop-pulls-video-game-from-military-stores-over-taliban-inclusion" target="_blank">Kotaku</a>).
<p>
The Army and Air Force Exchange Services confirmed that no store located on an Army or Air Force bases will be able to sell the reboot. That ban includes 49 GameStops located across the continental U.S., and to all military bases worldwide.
<p>
In an email sent out to employees, GameStop said they will be pulling all marketing material relating to the game from those stores. Customers wishing to reserve a copy of Medal of Honor will be directed to an off base GameStop location.
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</div>]]></description>
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		<title>Irrational Prototype Ideas Living on in Another 2K Project</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/irrational-prototype-ideas-living-on-in-another-2k-project/</link>
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		<pubDate>Thu, 02 Sep 2010 17:10:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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<p>

Before Irrational Games decided to make <a href="/do/gameOverview?cId=3174428" title="BioShock Infinite">BioShock Infinite</a>, it was testing prototype ideas that will show up in a few different 2K games. We chatted with Ken Levine in the latest stop on our <a href="http://www.1up.com/do/minisite?cId=3180893">Cross Country Game Tour</a> (above), who said that the eventual decision to make BioShock Infinite relied on some of the concepts that had come before.

<p>

"We finished BioShock, and we really didn't know what was going to be next," he said. "We actually prototyped a bunch of stuff... kinda decided it wasn't [right], and sat in a room and said, what else is interesting us? The idea of doing another BioShock game came up, but we knew if we were going to do that it wasn't going to be a game in Rapture."
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</div>]]></description>
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		<title>Irrational Prototype Ideas May Live on in Another 2K Project</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/irrational-prototype-ideas-may-live-on-in-another-2k-project/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/irrational-prototype-ideas-may-live-on-in-another-2k-project/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 17:10:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText">

<p>

Before Irrational Games decided to make <a href="/do/gameOverview?cId=3174428" title="BioShock Infinite">BioShock Infinite</a>, it was testing prototype ideas that might show up in a few different 2K games. We chatted with Ken Levine in the latest stop on our <a href="http://www.1up.com/do/minisite?cId=3180893">Cross Country Game Tour</a> (above), who said that the eventual decision to make BioShock Infinite relied on some of the concepts that had come before.

<p>

"We finished BioShock, and we really didn't know what was going to be next," he said. "We actually prototyped a bunch of stuff... kinda decided it wasn't [right], and sat in a room and said, what else is interesting us? The idea of doing another BioShock game came up, but we knew if we were going to do that it wasn't going to be a game in Rapture."
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		<title>RZA Appearing as Playable Character in DJ Hero 2</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/rza-appearing-as-playable-character-in-dj-hero-2/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/rza-appearing-as-playable-character-in-dj-hero-2/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 16:23:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3840882&#38;type=lg" alt="RZA">
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Actor, composer, director, screenwriter, and Wu-Tang Clan leader RZA is about to add a <a href="/do/gameOverview?cId=3172895" title="DJ Hero 2">DJ Hero 2</a> appearance to his long list of credits. Activision just announced that the 41-year-old hip-hop star will be a playable character in the upcoming rhythm game sequel.

<p>"I'm very excited to be involved with DJ Hero 2," reads a statement attributed to RZA. "As both a DJ and gamer from an early age, the game combines two of my passions. I loved working with the team and am excited for the fans to hear the two brand-new mixes I put together just for this game. Bong bong!"

<p>RZA previously worked with Activision on the fighting game <a href="/do/gameOverview?cId=2017565" title="Wu-Tang: Shaolin Style">Wu-Tang: Shaolin Style</a> for the original PlayStation. Interestingly enough, Shaolin Style also had a controller designed specifically for it, though its giant "W" shape and lack of analog sticks made it less than practical as a gaming device.</span><br />
	



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		<title>Mikami: Motion Controls &#8220;Won&#8217;t Be Mainstream for 10 Years&#8221;</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/mikami-motion-controls-wont-be-mainstream-for-10-years/</link>
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		<pubDate>Thu, 02 Sep 2010 14:16:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3825243&#38;type=lg" alt="Kinect Wii Move">
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The PlayStation 3's Move and Xbox 360's Kinect are right around the corner, but even when all three major consoles have dedicated motion controls, <a href="/do/gameOverview?cId=2017324" title="Resident Evil">Resident Evil</a> creator Shinji Mikami thinks it'll still be a decade before such controls really become "mainstream."
<p>Speaking to <em>PSM3</em> magazine (via <a href="http://www.computerandvideogames.com/article.php?id=262695" target="_blank">CVG</a>), Mikami -- who, in addition to creating the Resident Evil series, also worked on the <a href="/do/gameOverview?cId=3167927" title="Devil May Cry">Devil May Cry</a> and <a href="/do/gameOverview?cId=2007437" title="Viewtiful Joe">Viewtiful Joe</a> series -- said he's still not interested in what motion controls currently have to offer. "I don't think motion controls will be in the gaming mainstream in the next ten years," Mikami explained. "When the technology gets to the point where you can just flick your eyeballs around and the computer can pick it up, you won't need a controller anymore. Obviously it's going to take a while to get there."
<p>Well let's hope it <em>does</em> take a while, because by then we'll probably also have retina-scanning sensors all over civilization like in <em>Minority Report</em>. But then depending on your definition of "mainstream," it's arguable whether motion controls are there already, considering just how many Wiis Nintendo has sold since it released in 2006.
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		<title>Capcom Wants Resident Evil 6 Out &#8220;as Soon as Possible&#8221;</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/capcom-wants-resident-evil-6-out-as-soon-as-possible/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/capcom-wants-resident-evil-6-out-as-soon-as-possible/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 13:31:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3832675&#38;type=lg" alt="Resident Evil 5">
<br />
Recently Capcom made clear their intentions to <a href="http://www.1up.com/news/capcom-increase-release-output-popular">significantly reduce</a> the time between releases in their major franchises, and it looks like they're following through. Speaking to Spanish website <a href="http://www.3djuegos.com/juegos/articulos/49/0/entrevista-con-keiji-inafune/" target="_blank">3DJuegos</a> (via <a href="http://www.neogaf.com/forum/showthread.php?t=405933" target="_blank">NeoGAF</a>), Keiji Inafune, global head of production at Capcom, said they intend to put Resident Evil 6 on the fast-track to retail shelves.
<p>"Given the great success which led to us <a href="/do/gameOverview?cId=3142139" title="Resident Evil 5">Resident Evil 5</a>, we want Resident Evil 6 to hit the market as soon as possible," Inafune said. "In fact, Capcom will have news about this soon..." If that's in fact the case, it seems likely we may hear something at Tokyo Game Show, which kicks off on September 16. It's a venue big enough to seem appropriate for the first Resident Evil 6 announcement, and there's really no other big gaming event taking place any time soon after that.
<p>We already know at least one thing about Resident Evil 6, which is that Resident Evil 5 producer Jun Takeuchi <a href="http://www.1up.com/news/jun-takeuchi-won-return-resident">won't return</a> to spearhead the title. But otherwise, for now we'll look ahead toward TGS and hope we do indeed get some news on the game.</span><br />
	



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		<title>PlayStation 3 Blu-ray 3D Update Pushed Back into October</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/playstation-3-blu-ray-3d-update-pushed-back-into-october/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/playstation-3-blu-ray-3d-update-pushed-back-into-october/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 01:51:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3806266&#38;type=lg">
<br />
The promised update that will add 3D support to the PlayStation 3's Blu-ray playback won't be out until next month (via <a href="http://www.engadget.com/2010/09/01/sony-playstation-3-blu-ray-3d-update-due-in-october/" target="_blank">Endgadget</a>).
<p>
The announcement came during Sony's IFA press event, which was held today. The promised patch will make it possible to watch films like Avatar and Alice in Wonderland in 3D when they arrive in November.
<p>
Sony released a similar patch for PS3 games back in April, with the Blu-ray patch originally scheduled to arrive this month.
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</div>]]></description>
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		<title>LucasArts Hit by Layoffs Following Completion of Force Unleashed II</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/lucasarts-hit-by-layoffs-following-completion-of-force-unleashed-ii/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/lucasarts-hit-by-layoffs-following-completion-of-force-unleashed-ii/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 00:29:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3580334&#38;type=lg" height="325">
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The apparent completion of <a href="http://www.1up.com/do/gameOverview?cId=3157127" title="Star Wars: The Force Unleashed">Star Wars: The Force Unleashed II</a> has brought with it a round of layoffs at LucasArts.
<p>
LucasArts confirmed the cuts in a statement (via <a href="http://kotaku.com/5627835/lucasarts-confirms-layoffs-former-staffers-speak-out" target="_blank">Kotaku</a>), "LucasArts is reorganizing its teams to better address the needs of the internal studio. Unfortunately, this means adjusting staffing,"
<p>
"LucasArts continues to be committed to creating a first-class internal studio ? and to fostering relationships with trusted external partners ? in order to deliver quality games that amaze and inspire fans."
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</div>]]></description>
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		<title>MAG Offering Additional Character Slots for Monthly Fee</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/mag-offering-additional-character-slots-for-monthly-fee/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/mag-offering-additional-character-slots-for-monthly-fee/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 23:41:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3577148&#38;type=lg" height="325">
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<a href="http://www.1up.com/do/gameOverview?cId=3168557" title="MAG">MAG</a> players can now add extra characters to their roster for a nominal fee.
<p>
Over on the <a href="http://blog.mag.com/blog/2010/08/extra-mag-character-slots-now-available/" target="_blank">MAG blog</a>, Zipper Interactive announced that an additional character slot can be had for $0.99. Up to two additional slots can be purchased.
<p>
As it turns out, it's not a one-time fee either. The extra character will last 30 days, after which they will become unavailable unless the subscription is renewed. Additional characters that aren't renewed are stored in MAG's server until the subscription is reactivated.
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</div>]]></description>
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		<title>Valve Planning Three &#8220;Big Surprises&#8221; for Next 12 Months</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/valve-planning-three-big-surprises-for-next-12-months/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/valve-planning-three-big-surprises-for-next-12-months/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 17:26:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3840577&#38;type=lg" alt="Left 4 Dead 2">
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Valve sure knows how to keep its audience guessing. Company co-founder and managing director Gabe Newell recently sat down with the UK's <em>PC Gamer</em> magazine and discussed what's on the horizon for the <a href="/do/gameOverview?cId=2010527" title="Half-Life">Half-Life</a> developer.

<p>"I can guarantee you people are going to be surprised at stuff we do. That isn't going to stop any time soon," Newell told <em>PC Gamer</em> (<a href="http://www.computerandvideogames.com/article.php?id=262521" target="_blank">via</a> CVG). "I'm just laughing because... people will be shocked again."

<p>He continued, "We have three pretty big surprises in the next 12 months at least."
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</div>]]></description>
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		<title>Sony&#8217;s iTunes Competitor Qriocity Coming to PS3 and PSP</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/sonys-itunes-competitor-qriocity-coming-to-ps3-and-psp/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/sonys-itunes-competitor-qriocity-coming-to-ps3-and-psp/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 16:52:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media/03/8/4/0/sm/452.jpg">

<p>At Sony's IFA 2010 press event in Berlin this morning, Sony clarified <a href="http://www.1up.com/news/report-sony-introduce-itunes-competitor">yesterday's rumor</a> by announcing that its cloud-based digital music and video service <a href="http://www.qriocity.com">Qriocity</a> will be expanding to the PlayStation 3 and PSP later this year.

<p>The video on demand portion of the service is currently available on most of Sony's current Bravia televisions and Blu-ray players, and while there is still no official word of it coming to consoles, today's announcement confirms that at the very least, Qriocity's "Music Unlimited" service will be coming to Sony's videogame consoles soon.
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		<title>Madden 11 Top-Selling Game in August by EA&#8217;s Estimates</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/madden-11-top-selling-game-in-august-by-eas-estimates/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/madden-11-top-selling-game-in-august-by-eas-estimates/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 15:35:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3840549&#38;type=lg" alt="Madden NFL 11">
<br />
<a href="http://www.1up.com/do/gameOverview?cId=3173505" title="Madden NFL 11">Madden</a> has once again topped sales charts in the month of August. Though NPD numbers won't be out for several weeks, EA has already issued a statement talking up the game's success in August, trumpeting it as the best selling game last month. 
<p>
"Madden NFL 11 is the number one selling game in August, and the game has created enormous enthusiasm in the online community," said EA Sports president Peter Moore in the statement. "Each day on consoles, fans are playing as many games online as the equivalent of 750 full NFL seasons."
<p>
The press release offers up various facts to brag about the game's success, including the Ultimate Team mode helping to boost digital revenues 200% over <a href="http://www.1up.com/do/gameOverview?cId=3170547" title="Madden NFL 10">Madden NFL 10</a>. More than two million games of Madden are played online each day, and 20% of players have tried out the Online Team Play game mode.
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		<title>Batman: Arkham City to Feature Multiplayer</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/batman-arkham-city-to-feature-multiplayer/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/batman-arkham-city-to-feature-multiplayer/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 14:57:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3834603&#38;type=lg" alt="Batman: Arkham City">
<br />
<a href="http://www.1up.com/do/gameOverview?cId=3172789" title="Batman: Arkham City">Arkham City</a> might still be more than a year away from release and many details remain unknown, but it appears that one huge bit of information has been released: It will include a multiplayer game mode.
<p>
According to <i>PSM3</i> magazine (via <a href="http://arkhamcity.co.uk/viewtopic.php?f=4&#38;t=262" target="_blank">ArkhamCity.co.uk</a>), "Multiplayer is a certainty, but [there are] no details on this yet." Multiplayer doesn't necessarily mean a straightforward deathmatch mode, as some might assume; multiplayer might simply indicate a co-op mode where a second player assumes the role of Catwoman or Robin. If it is co-op that's included in Arkham City, it's also possible that it will be an entirely separate mode from the single-player game, for those worried that the main campaign will be watered down by made-for-co-op content.
<p>
There's currently no word on when developer Rocksteady will reveal more about the game's multiplayer. As soon as it does, we'll bring you the latest.</span><br />
	



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		<title>Ubisoft &#8220;Cautious&#8221; of New IPs Until Next Generation of Consoles</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/ubisoft-cautious-of-new-ips-until-next-generation-of-consoles/</link>
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		<pubDate>Wed, 01 Sep 2010 14:26:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3828963&#38;type=lg" alt="Assassin's Creed: Brotherhood">
<br />
We hope you really love Tom Clancy games, because it looks like we'll be seeing more of them before we see much else new out of Ubisoft for a while. In an interview with <a href="http://www.gamesindustry.biz/articles/2010-08-31-corre-gamer-interview?page=2" target="_blank">GamesIndustry.biz</a>, Ubisoft European managing director Alain Corre said Ubisoft is steering clear of introducing new IPs until the next generation of consoles, and instead will focus on improving their established brands.

<p>"To launch a new IP you have to invest much, much more marketing to establish it, and if you add up the huge costs of development plus the investment in marketing you cannot be 100 percent sure the target audience you'd expect, which is needed for the comeback on the investment," Corre explained. "Especially in this part of the cycle of the consoles, we are cautious now to introduce new brands. We'll concentrate on the ones we have and make sure we bring them to the next level in terms of quality."

<p>Rather, Corre said they feel the best time to introduce brand-new franchises is when a new generation of hardware comes around. "That's always been the case in the past because it's a fresh approach," he said. "The new technology always brings new ideas for gameplay or innovation and you can use this to introduce a new IP that will be attached to the hardware. And the market is usually less crowded in the first 18 months of a new machine, so then you can try something new. Right now there are so many huge IPs already known that it's very competitive."
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		<title>Sega Teasing Valkyria Chronicles 3 TGS Announcement?</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/sega-teasing-valkyria-chronicles-3-tgs-announcement/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/sega-teasing-valkyria-chronicles-3-tgs-announcement/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 13:43:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3840542&#38;type=lg" alt="Sega Teaser">
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Last week, rumors of a potentially imminent announcement for Valkyria Chronicles 3 started to swirl after it was revealed Sega <a href="http://www.1up.com/news/sega-developing-valkyria-chronciles-3">registered</a> the website valkyria3.jp. Now those rumors are swirling even more fiercely thanks to a new <a href="http://code1935.jp/" target="_blank">teaser site</a> Sega just launched, which shows the mysterious image above.

<p>As you can see, the image only reveals a silhouetted array of stylized and well-armed warriors, standing behind the silhouette of a tank. So no, there isn't any certainty yet that this website is teasing a new Valkyria Chronicles game, but it's an image that <em>is</em> certainly evoking the series' visual style. And even more convincing, the teaser site's URL is "code1935," and the first <a href="/do/gameOverview?cId=3172126" title="Valkyria Chronicles">Valkyria Chronicles</a> was set in an alternate reality Europe in -- yup -- 1935.

<p>We'll know the truth for sure later this month, as the image promises a reveal on September 16 -- the first day of the Tokyo Game Show. Check back in then.</span><br />
	



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		<title>Sony Announces Loony Animal-Oriented Apocalypse Combat Sim</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/sony-announces-loony-animal-oriented-apocalypse-combat-sim/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/sony-announces-loony-animal-oriented-apocalypse-combat-sim/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 04:34:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3840504&#38;type=lg" alt="Tokyo Jungle"></a>
<br />

The city of Tokyo is home to a teeming variety of animal life -- cheetahs in the zoo, cute Chihuahuas in the apartments, about eight hundred million stray cats on the streets. But what if the human race suddenly vanished one day? What would all these animals do; how would they survive? Sony Computer Entertainment has a theory: They'd all fight each other in a vast, visceral bloodsport, clawing and biting their way to the top of the food chain through wits, cunning and brute force. Even the chickens and ostriches.
<p>
<b>Tokyo Jungle</b>, tentative title of a PlayStation 3 game Sony unveiled in <i>Famitsu</i> magazine this week, is the latest in the long line of patently ridiculous games SCE likes to release in Japan about once every year. The game's divided into a story mode and a multiplayer survival mode. The story mode -- set in a completely vacant, semi-destroyed Tokyo -- is divided into a set of missions, each starring a different animal trying to handle a different task. In one chapter, you might be a Pomeranian dog who's run out of pet food and now has to fend for itself in the wild; in another, you might be a thoroughbred racehorse running around Tokyo, searching for its old track rivals in hopes of staging one more race. As you go through the missions you'll uncover why the human race suddenly disappeared, along with some even more sinister secrets -- including why there's a dinosaur or two tramping around town. (We're not making any of this up. It's in the preview and everything.)
<p>
Survival mode, meanwhile, lets you choose the animal of your choice (over 50 species and 80 different animal types are available, from baby chick to hippopotamus) and survive for as many years as possible. A farmyard chicken taking on a full-grown tiger? Yep, it's in there. To win a lopsided battle like that, you'll have to take advantage of each animal's natural traits, from speed and nimble jumping skills to the power to call for fellow companions and form enormous, street-choking herds. (In herd or pack-based combat, whichever side runs out of pack members first loses. You can even direct part of your pack somewhere else to bait your opponent into chasing them. No, we didn't make <i>that</i> up, either.)
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		<title>Irem Releasing Move-Compatible Disaster Sim</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/irem-releasing-move-compatible-disaster-sim/</link>
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		<pubDate>Wed, 01 Sep 2010 03:30:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3840494&#38;type=lg" alt="Zettai Zetsumei Toshi 4"></a>
<br />

In this week's issue of <i>Famitsu</i> magazine, Irem Software Engineering took the wraps off <b>Zettai Zetsumei Toshi 4</b>, a third-person action game set in a city reeling from a massive earthquake. 
<p>
The game, which is due out for the PlayStation 3 sometime this winter in Japan, marks a return to home consoles for the ZZT series, which has been something of an underground success on both sides of the Pacific. The first two games in the saga came out on the PlayStation 2 and were released in the US under the names <b>Disaster Report</b> and <b>Raw Danger!</b> respectively; the third title, a PSP exclusive released in 2008, was not launched outside of Japan.
<p>
Like the other ZZTs, the game is set inside a fictional modern metropolis that, during the intro, falls victim to an enormous earthquake in the middle of summer. Your character (which is completely customizable by the player, a first for the series) survived the initial tremor, but now has to survive in a ruined cityscape, helping out victims while dodging falling debris and other unforeseen hazards.
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</div>]]></description>
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		<item>
		<title>Report: Sony to Introduce iTunes Competitor on PS3, PSP</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/report-sony-to-introduce-itunes-competitor-on-ps3-psp/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/09/report-sony-to-introduce-itunes-competitor-on-ps3-psp/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 00:55:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media/03/8/4/0/sm/452.jpg">

<p>Sony may be set to announce a major iTunes competitor tomorrow that will run on its videogame consoles, according to an online report.

<p>An article by the <a href="http://www.ft.com/cms/s/0/9f6bfffe-b537-11df-9af8-00144feabdc0.html">Financial Times</a> (warning: registration required) citing "sources in the media industry" says that the service, which covers both music and video and is subscription-based, will be unveiled at tomorrow's IFA technology show in Berlin.
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</div>]]></description>
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		<item>
		<title>Call of Duty: Black Ops Multiplayer Premiere Live Blog Tomorrow</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/call-of-duty-black-ops-multiplayer-premiere-live-blog-tomorrow/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/call-of-duty-black-ops-multiplayer-premiere-live-blog-tomorrow/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 17:31:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText">As good as a <a href="/do/search?term=Call+of+Duty">Call of Duty</a> campaign is, the multiplayer is easily where the lasting power of the franchise lies -- it's the reason why people like Tina Sanchez and Street Fighter producer Yoshinori Ono keep on playing <a href="/do/gameOverview?cId=3170250">Modern Warfare 2</a>. And while Treyarch has shown some nifty stuff for single-player, the studio has only released a teaser trailer for multiplayer and has remained silent since then. 
<p>
Until next week, where Activision is hosting a <a href="/do/gameOverview?cId=3173532">Call of Duty: Black Ops</a> Multiplayer Premiere event. Both Tina and Thierry Nguyen will be in attendance to see first-hand what's it like to double-stab dudes in multiplayer. We'll start with the Live Blog (embedded below) of the multiplayer presentation, then we'll also be posting impressions, footage, and maybe even a video interview. We're assuming the venue has a decent Wi-Fi signal, but in case it doesn't, you can also follow the <a href="http://twitter.com/1upliveblog">1UP Live Blog</a> Twitter account
<p>
According to Activision, the presentation should begin around 6:00pm Pacific on September 1. Stay tuned to this story.
<p><a href="http://feedads.g.doubleclick.net/~a/mm62lIG0RmEMmZGqfgfjzmneZh0/0/da"><img src="http://feedads.g.doubleclick.net/~a/mm62lIG0RmEMmZGqfgfjzmneZh0/0/di" border="0"></img></a><br />
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		</item>
		<item>
		<title>Call of Duty: Black Ops Multiplayer Premiere Live Blog Today</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/call-of-duty-black-ops-multiplayer-premiere-live-blog-today/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/call-of-duty-black-ops-multiplayer-premiere-live-blog-today/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 17:31:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<guid isPermaLink="false">tag:feeds.feedburner.com://7368893b97efaf22d9e41fe6fec8e017</guid>
		<description><![CDATA[<p>

















				

















		
















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		<span class="articleText">As good as a <a href="/do/search?term=Call+of+Duty">Call of Duty</a> campaign is, the multiplayer is easily where the lasting power of the franchise lies -- it's the reason why people like Tina Sanchez and Street Fighter producer Yoshinori Ono keep on playing <a href="/do/gameOverview?cId=3170250">Modern Warfare 2</a>. And while Treyarch has shown some nifty stuff for single-player, the studio has only released a teaser trailer for multiplayer and has remained silent since then. 
<p>
Until next week, where Activision is hosting a <a href="/do/gameOverview?cId=3173532">Call of Duty: Black Ops</a> Multiplayer Premiere event. Both Tina and Thierry Nguyen will be in attendance to see first-hand what's it like to double-stab dudes in multiplayer. We'll start with the Live Blog (embedded below) of the multiplayer presentation, then we'll also be posting impressions, footage, and maybe even a video interview. We're assuming the venue has a decent Wi-Fi signal, but in case it doesn't, you can also follow the <a href="http://twitter.com/1upliveblog">1UP Live Blog</a> Twitter account
<p>
According to Activision, the presentation should begin around 6:00pm Pacific on September 1. Stay tuned to this story.
<p><a href="http://feedads.g.doubleclick.net/~a/CnuYuuGsW7-1DqN2meLFaKEtu4E/0/da"><img src="http://feedads.g.doubleclick.net/~a/CnuYuuGsW7-1DqN2meLFaKEtu4E/0/di" border="0"></img></a><br />
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		<title>Mafia II &#8220;Jimmy&#8217;s Vendetta&#8221; DLC Coming September 7</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/mafia-ii-jimmys-vendetta-dlc-coming-september-7/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/mafia-ii-jimmys-vendetta-dlc-coming-september-7/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 15:47:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3840346&#38;type=lg" alt="Mafia 2 Jimmy's Vendetta">
<br />

If you're already looking for a way to extend your <a href="/do/gameOverview?cId=3162132" title="Mafia 2">Mafia 2</a> experience, 2K Games has you covered with a new downloadable content pack coming in only a week. The "Jimmy's Vendetta" pack is set to release next Tuesday, September 7, for 800 Microsoft Points or $9.99 on PlayStation Network. 

<p>

The pack stars Jimmy, who "the other guys call when they need to finish the job." It includes 30 new missions, featuring mafia standbys like assassinations and car chases. The timed car challenges also include points with multipliers, and online leaderboards to see who has managed the wildest 50s-era car stunts. If you haven't picked up Mafia 2 yet, check out our <a href="/do/reviewPage?cId=3181020">review</a>.</span><br />
	



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		<title>Tron Evolution Arriving December 7, Collector&#8217;s Edition Detailed</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/tron-evolution-arriving-december-7-collectors-edition-detailed/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/tron-evolution-arriving-december-7-collectors-edition-detailed/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 03:42:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3840316&#38;type=lg">
<br />
<a href="http://www.1up.com/do/gameOverview?cId=3172142" title="Tron Evolution">Tron</a> fans can now mark their calendars, as Disney has announced that the upcoming videogame spinoff will be arriving ten days before the film.
<p>
Disney also unveiled a sizable collector's edition, which will retail for $130. The main attraction is a model light cycle, which comes complete with a special display case for the model and a drawer for the game. The collector's edition will only be available for the Xbox 360 and PS3 versions of the game.
<p>
Tron Evolution will detail the events taking place between the original film and the upcoming Tron Legacy, which is due in theaters December 17. The film will reference events that take place in the game, but will be their own standalone experiences.
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		<title>Complete List of Fallout New Vegas Achievements Revealed</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/complete-list-of-fallout-new-vegas-achievements-revealed/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/complete-list-of-fallout-new-vegas-achievements-revealed/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 03:25:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3835984&#38;type=lg" height="325">
<br />
<a href="http://www.1up.com/do/gameOverview?cId=3170859" title="Fallout New Vegas">Fallout New Vegas</a> due next month, but as usual, the complete batch of achievements is now available over at Xbox 360 Achievements.
<p>
There are 50 achievements in all worth a total of 1000 Gamerscore, with what looks like around twenty of them coming over the natural course of the game. The rest can be found by picking locks, crafting items and playing Blackjack.
<p>
Check out the full list below. The game will be out on Xbox 360, PS3 and PC on October 19.
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		<title>Gran Turismo 5&#8217;s Hard Drive Installation Will Be Optional</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/gran-turismo-5s-hard-drive-installation-will-be-optional/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/gran-turismo-5s-hard-drive-installation-will-be-optional/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 23:29:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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<a href="http://www.1up.com/do/gameOverview?cId=3156112" title="Gran Turismo 5">Gran Turismo 5</a> will only need 256 megs to run, but creator Kazunori Yamauchi recommends that users install a bit more than that (via <a href="http://www.andriasang.com/e/blog/2010/08/28/gt5_hard_drive_install/" target="_blank">Adriasang</a>).
<p>
Responding to a fan's question over <a href="http://twitter.com/Kaz_Yamauchi/status/22290402649" target="_blank">Twitter</a>, Yamauchi recommended a 10 gigabyte installation for the best possible experience. No further details, but we know now that the mandatory installation won't be a very large one.
<p>
Gran Turismo 5 will be out November 2.</span><br />
	



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		<title>Ubisoft Teases New Downloadable Game Outland</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/ubisoft-teases-new-downloadable-game-outland/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/ubisoft-teases-new-downloadable-game-outland/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 22:04:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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Ubisoft has revealed their schedule for PAX, which includes a "sneak peek" at a new downloadable game.
<p>
Titled Outland, Ubisoft's new game is currently under-development for PlayStation Network and Xbox Live Arcade. No word on what the game will entail, but it may be related to the upcoming remake of the 1981 science fiction film.
<p>
Other games that will appear at the show include <a href="http://www.1up.com/do/gameOverview?cId=3173953" title="Child of Eden">Child of Eden</a> and Assassin's Creed: Brotherhood.
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		<title>Sex in Games, Five Years After &#8220;Hot Coffee&#8221;</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/sex-in-games-five-years-after-hot-coffee/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/sex-in-games-five-years-after-hot-coffee/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 19:00:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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	<span class="hed">Sex in Games, Five Years After "Hot Coffee"<br /></span>
	<span class="dek" style="line-height: 15px">How the Grand Theft Auto scandal changed videogames and the state of digital intimacy, with thoughts from the developers of God of War and Heavy Rain.</span>
	<p class="intro">By <a href="mailto:feedback@1up.com">Anthony John Agnello</a></p>

</div>

<div>
<p class="arrow"></p>
<p class="intro">"No wonder these games are falling into the hands of our children, and no wonder so many parents feel everyday like they are fighting this battle with their hands tied behind their backs. We need to do better. We need to do everything we can to make sure that parents have a line of defense against graphic videogames and other content that go against the values they are trying to instill in their children." So said Hilary Clinton, then senator of New York State, in an impassioned speech wherein she decried the Electronic Software Ratings Board (ESRB) as incompetent, and declared that she would author a bill to make the sale of Mature-rated videogames to minors a federal crime. The speech was made on July 14, 2005, just two weeks after the "Hot Coffee" mod for <a href="/do/gameOverview?cId=2018918">Grand Theft Auto: San Andreas</a> started blazing its way across the internet, making headlines as it went. </p>
<p>Of course, the term "mod" is somewhat misleading, as "Hot Coffee" didn't add new content to Rockstar Games' sandbox hit. Dutch hacker Patrick Wildenborg's patch for the PC version of the game altered just the tiniest bit of code, making accessible a whole new minigame built into San Andreas by Rockstar North. For those who don't remember, here's what unlocking "Hot Cofee" gave you access to: Player character CJ Johnson can date a variety of a women in San Andreas' fictional Californian cities. In the retail version of the game, these dates end with CJ dropping off his lady friend at her house. Depending on how close you are with that girlfriend, she may invite CJ in for coffee. The camera shifts to the exterior of the house while CJ and his girlfriend get audibly amorous.</p>

<p><img class="spot" src="http://media.1up.com/media?id=3839689&#38;type=lg" width="500"></p>

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		<title>Sony Teases New Game Reveal Next Week (Maybe About Knitting)</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/sony-teases-new-game-reveal-next-week-maybe-about-knitting/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/sony-teases-new-game-reveal-next-week-maybe-about-knitting/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 20:08:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3839907&#38;type=lg" alt="amimono teaser">
<br />
All kinds of unlikely subjects have been turned into videogames (<a href="/do/gameOverview?cId=3153741" title="Harvest Moon: Tree of Tranquility">farming</a>, <a href="/do/gameOverview?cId=2006053" title="Rollercoaster Tycoon 3">amusement park management</a>), but knitting has yet remained unconquered...but perhaps no longer? Sony has posted a <a href="http://www.jp.playstation.com/scej/title/amimono/" target="_blank">teaser site</a> for an unnamed new game, with a countdown timer leading to Wednesday night. And so far the only two clues to go on both revolve around -- yup -- knitting.
<p>The site shows a looping animation of a dapperly dressed man knitting in low lighting, with two other men hidden deeper in the shadows to his side. What's more, the page is titled "amimono," which translate into "knitting" in Japanese. No other clues are given, so it's unclear what team within Sony is even behind this mystery title.
<p>So okay, the moody lighting and dapperly dressed men more than likely suggest the game <em>won't</em> actually be a knitting simulator (although imagine the possibilities of using two Move controllers as knitting needles), but rather they're using knitting as some kind of bizarre metaphor at the moment. A metaphor for what? Your guesses are as good as ours for now. All will be revealed Wednesday night, so check back in then.</span><br />
	



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		<title>Telltale Teases Epic Crossover&#8230;for New Poker Game?</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/telltale-teases-epic-crossover-for-new-poker-game/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/telltale-teases-epic-crossover-for-new-poker-game/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 19:17:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3839902&#38;type=lg" alt="Teaser">
<br />
It wouldn't exactly be <a href="/do/gameOverview?cId=3173462" title="Marvel vs. Capcom 3">Marvel vs. Capcom 3</a> or <a href="/do/gameOverview?cId=3174366" title="Street Fighter X Tekken">Street Fighter X Tekken</a>, but the thought of an epic adventure game crossover starring <a href="/do/gameOverview?cId=3157088" title="Penny Arcade Adventures Volume 1">Penny Arcade</a>, <a href="/do/gameOverview?cId=3167273" title="Sam &#38; Max Season One">Sam &#38; Max</a>, <a href="/do/gameOverview?cId=3167357" title="Strong Bad's Cool Game for Attractive People">Strong Bad</a>, and -- inexplicably -- the cast of <a href="/do/gameOverview?cId=2014284" title="Team Fortress 2">Team Fortress 2</a> would be a dream come true for many. And even though a short clip on the latest episode of <a href="http://www.gametrailers.com/video/exclusive-debut-untitled-telltale/703720" target="_blank">GameTrailers TV</a> <em>seems</em> to be teasing exactly that, the odds are greater we'll have to keep dreaming.
<p>In fact, being able to calculate odds may be exactly what you'll need for the game Telltale is teasing, as it's likely to be a sequel to their Texas Hold 'Em game released way back in 2005. But let's back up for a sec -- as you can see for yourself in the teaser clip, it shows four silhouettes looking unmistakably like Penny Arcade's Tycho, Sam from Sam &#38; Max, the Heavy from Team Fortress 2, and Strong Bad from, well, Strong Bad. "Bet you never thought these guys would get together," a title card reads. "Fine out how 9.2.2010."
<p>If you look closely at the silhouettes, though, you can see they're all holding something in their hands...something that kind of looks like a fanned-out hand of cards. So will these characters simply be playable avatars in a new poker game from Telltale? That sure seems to be the most likely explanation, but we'll have to wait until September 2 -- the day before the Penny Arcade Expo kicks off -- to find out for sure.</span><br />
	



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</div>]]></description>
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		<title>Weekend Deals: GameFly&#8217;s August Used Games Sale</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/weekend-deals-gameflys-august-used-games-sale/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/weekend-deals-gameflys-august-used-games-sale/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 10:39:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3705704&#38;type=lg" width="400">
<br />
GameFly has kicked off its monthly used game sale, meaning that it's currently possible to get solid savings on everything from Prince of Persia to Brutal Legend. All orders come with free shipping, so have a look.
<p>
In the meantime, GamersGate is wrapping up its summer sale while EA is offering a smattering of titles including Dead Space and Mirror's Edge. If you're looking to pick up a Wii, check out Toys 'R Us for a charging station to go with it. And if you're looking to make an even bigger purchase, Wal-Mart is currently offering an Xbox 360 bundle with the purchase of a 1080p television.
<p>
Check out the complete list of deals below!
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</div>]]></description>
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		<title>Call of Duty: Black Ops Multiplayer Premiere Live Blog Next Week</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/call-of-duty-black-ops-multiplayer-premiere-live-blog-next-week/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/call-of-duty-black-ops-multiplayer-premiere-live-blog-next-week/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 23:26:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText">As good as a <a href="/do/search?term=Call+of+Duty">Call of Duty</a> campaign is, the multiplayer is easily where the lasting power of the franchise lies -- it's the reason why people like Tina Sanchez and Street Fighter producer Yoshinori Ono keep on playing <a href="/do/gameOverview?cId=3170250">Modern Warfare 2</a>. And while Treyarch has shown some nifty stuff for single-player, the studio has only released a teaser trailer for multiplayer and has remained silent since then. 
<p>
Until next week, where Activision is hosting a <a href="/do/gameOverview?cId=3173532">Call of Duty: Black Ops</a> Multiplayer Premiere event. Both Tina and Thierry Nguyen will be in attendance to see first-hand what's it like to double-stab dudes in multiplayer. We'll start with the Live Blog (embedded below) of the multiplayer presentation, then we'll also be posting impressions, footage, and maybe even a video interview. We're assuming the venue has a decent Wi-Fi signal, but in case it doesn't, you can also follow the <a href="http://twitter.com/1upliveblog">1UP Live Blog</a> Twitter account
<p>
According to Activision, the presentation should begin around 6:00pm Pacific on September 1. Stay tuned to this story.
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		<item>
		<title>Only 2 Percent of Brits Plan on Buying 3D TVs</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/only-2-percent-of-brits-plan-on-buying-3d-tvs/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/only-2-percent-of-brits-plan-on-buying-3d-tvs/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 23:14:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3806266&#38;type=lg">

<p>The results of a recent study in the UK suggest that only two percent of Britons intend on purchasing a 3D-enabled television in the next year.

<p>The report, conducted by YouGov and reported on by the <a href="http://www.telegraph.co.uk/technology/news/7964518/UK-consumers-unlikely-to-buy-3D-TV.html">Telegraph</a>, polled 4,199 people in the United Kingdom, and found that only 89 of them were "likely to spend money" on a new 3D set.
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		<title>Report: L.A. Noire Delayed Once Again</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/report-l-a-noire-delayed-once-again/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/report-l-a-noire-delayed-once-again/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 22:55:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><div style="width:500px;text-align:center"><a href="http://gamevideos.1up.com/video/id/6651" target="_blank">L.A. Noire 'Debut' Trailer</a></div>
<br />
There has been little said about <a href="http://www.1up.com/do/gameOverview?cId=3148424" title="L.A. Noire">L.A. Noire</a> since Rockstar formally unveiled it earlier this year, and now it looks like the long-delayed sandbox title won't be making a 2010 release (via <a href="http://www.gamespot.com/xbox360/adventure/lanoire/news.html?sid=6274591" target="_blank">GameSpot</a>).
<p>
In a statement to investors, Pacific Crest Securities' Evan Wilson said that retail sources have told him that the title has been delayed.
<p>
"We have confirmed the delay of L.A. Noire from fiscal Q4 (Oct.) well into [fiscal] 2011 [November 1, 2010 to October 31, 2011]," he wrote. "As far as we can tell, Take-Two has not shown the game to retailers."
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		<title>How to Anger a Gamer in 12 Easy Steps</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/how-to-anger-a-gamer-in-12-easy-steps/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/how-to-anger-a-gamer-in-12-easy-steps/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 19:00:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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	<div style="line-height: 28px;margin-top: 10px">
	<span class="hed">How to Anger a Gamer in 12 Easy Steps</span><br />
	<span class="dek">Hell hath no fury like a video game comments troll.</span>
	</div>
		
	<p style="margin: 6px 0 10px 0"><span style="font-size: 12px">By <a href="mailto:feedback@1up.com"><strong>Michael Drucker</strong></span></a></p>
	
	<!-- main content -->
	
	<div>
	
	<p class="arrow"></p><p class="intro">Throughout the years of our lives, we gamers have faced many injustices. But none can rankle a hardcore gamer more than the dread factual error, or the mispronounced name, or the beating of a dead horse (figuratively, of course). Here are a dozen tried and true ways to make you or a beloved gamer friend twitch with anger. </p>
	<p><em>This article originally appeared on UGO. You may read the original <a href="http://www.ugo.com/games/how-to-anger-a-gamer-in-12-easy-steps" target="_blank">here</a>.</em></p>
	<p class="dots"></p>
	
<!-- item! -->
			
			<div class="items">
			<span class="title"><span style="color: #000">12.</span>  Refer To All Video Games as 'Nintendo Tapes'</span><br />
			&#60;!-- <span style="font-size: 11px">System: Wii &#124; Release Date: 2009 &#124; Publisher: Ubisoft</span> --&#62;
			<div class="floatbox2">
			<img class="spot" src="http://media.1up.com/media?id=3839538&#38;type=lg" alt="Nintendo Tapes" /></div>
			<p>"I saw an ad for a new Nintendo tape called Red Fred Revenger and my son loves cowboys, so I'm thinking of going to Blockbuster and seeing if they have it for the Game Boy DS."</p>
				
			</div>
			
	<p class="dots"></p>
		
	<!-- item! -->
			
			<div class="items">
			<span class="title"><span style="color: #000">11.</span> Imply Only Children Play Video Games</span><br />
			&#60;!-- <span style="font-size: 11px">System: Wii &#124; Release Date: 2009 &#124; Publisher: Ubisoft</span> --&#62;
			<div class="floatbox2">
			<img class="spot" src="http://media.1up.com/media?id=3839537&#38;type=lg" alt="Imply Only Children Play Video Games" /></div>
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		<title>Thatgamecompany&#8217;s Journey Originally Went By The Name &#8220;Dragon&#8221;</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/thatgamecompanys-journey-originally-went-by-the-name-dragon/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/thatgamecompanys-journey-originally-went-by-the-name-dragon/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 17:05:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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<p>

<a href="/do/gameOverview?cId=3174231" title="Journey">Journey</a> caught everyone's attention when it <a href="/do/previewPage?cId=3179987&#38;p=37">debuted</a> at E3, but the game wasn't always an isolated trek across a minimalistic desert. In fact, it wasn't even 3D. As we discovered on our latest stop in the <a href="/do/minisite?cId=3180893">Cross Country Game Tour</a> (above), the sparks of a multiplayer game without player voice communication started with a prototype called "Dragon."

<p>

"We were prototyping the game in Flash, actually, with just really basic 2D art," said Thatgamecompany president Kellee Santiago. "It was basically just getting people to come in -- our friends and students in the area -- to play and see what was possible, like how could we make a Thatgamecompany game that would be online. It was called 'Dragon' and there was a lot of fun 2D art."
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		<title>Valve Worked on a &#8220;Flying Fairy&#8221; Game Prior to Left 4 Dead</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/valve-worked-on-a-flying-fairy-game-prior-to-left-4-dead/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/valve-worked-on-a-flying-fairy-game-prior-to-left-4-dead/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 16:34:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3839620&#38;type=lg" alt="Tinkerbell">
<br />
We still have no idea where <a href="http://www.1up.com/do/gameOverview?cId=3168480" title="Half-Life 2: Episode 3">Half-Life 2: Episode 3</a> is, but we've now learned about the project that Valve worked on prior to <a href="http://www.1up.com/do/gameOverview?cId=3155405" title="Left 4 Dead">Left 4 Dead</a>. A flying fairy (that's Tinkerbell in the image above) is hardly the sort of subject matter you might expect a Valve project to be based around, yet that's exactly what was in the works before the developer realized how terrible it was.
<p>
Speaking to <a href="http://www.pcgamer.com/2010/08/26/valve-were-making-a-fairy-rpg-before-left-4-dead/" target="_blank">PC Gamer U.K.</a>, project manager Erik Johnson explained that the game had spells "based on movement and mouse gestures," and added, "It was so bad." While he clearly viewed the game as bad, Valve boss Gabe Newell explained that it was a "useful failure to us because it was so clearly dumb that it made us say, 'OK, what are we actually good at that we can do instead?'"
<p>
Newell continued, "It was so bad you wanted to ask yourself: 'How could we make a game that was this bad? And how should we make a game?' And we said we should focus on what we do really well, so why are we doing this game which was kind of a... it wasn't really an RPG... it was this action fantasy sort of role-playing game that had no story. And then we said 'OK, that's so horribly wrong. What we should focus in on is AI and playing in co-op, and that's the interesting opportunity.' That was where Left 4 Dead came from."
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		<title>EA Sports MMA Not Releasing in Denmark</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/ea-sports-mma-not-releasing-in-denmark/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/ea-sports-mma-not-releasing-in-denmark/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 15:46:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3839618&#38;type=lg" alt="EA Sports MMA">
<br />
EA Sports new mixed martial arts game, <a href="http://www.1up.com/do/gameOverview?cId=3172539" title="EA Sports MMA">EA Sports MMA</a>, will not be released in the country of Denmark. It's not because they are against the sport of MMA, as some people are, but instead because Scandinavian law does not allow for energy drinks to be advertised. And, being an authentic MMA game, EA Sports MMA of course includes energy drink ads.
<p>
Rather than take what would appear to be the obvious path and remove the ads, EA has stated (via <a href="http://www.computerandvideogames.com/article.php?id=262083" target="_blank">CVG</a>) that it will simply not release the game in the region.
<p>
"We are adhering to laws in Denmark that restrict the use of energy drink product placement in-game, and therefore are not shipping EA Sports MMA in that region," the statement read. "Our game authentically recreates the sport of MMA in every facet, including energy drink in-game sponsorships on fighter shorts, gear, and in fight venues."
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		<title>More Country Tracks, Free Songs Coming to Rock Band</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/more-country-tracks-free-songs-coming-to-rock-band/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/more-country-tracks-free-songs-coming-to-rock-band/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 15:17:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3839613&#38;type=lg" alt="Sugarland" align="right" style="margin-left: 5px">

Harmonix has another batch of country songs primed for next week's <a href="/do/gameOverview?cId=3168260" title="Rock Band 2">Rock Band</a> DLC update, in addition to a massive bundle of free tracks from the Rock Band Network.

<p>Next week's paid offerings include Dierks Bently, Sugarland, Reba McEntire, while lesser-known bands like Scratching the Itch, Voodoo Pharmacology, and Single White Infidel fill out the 12-pack of freebies. Pricing's set at the usual $1.99 per song for the country DLC, with the full slate of nine songs going for $14.99.

<p>Look for the "Going Country Track Pack 04" next Tuesday, August 31 on the Xbox Live Marketplace, PlayStation Store, and the Wii's in-game music store. The free tracks should be up for grabs right now on the Xbox 360.
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		<title>Red Dead Redemption &#8220;Liars and Cheats&#8221; Pack Dated</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/red-dead-redemption-liars-and-cheats-pack-dated/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/red-dead-redemption-liars-and-cheats-pack-dated/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 15:12:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3812373&#38;type=lg" alt="Red Dead Redemption">
<br />

We already <a href="http://www.1up.com/news/upcoming-red-dead-redemption-dlc">heard tell</a> of Rockstar's plans to release a slew of downloadable content for <a href="/do/gameOverview?cId=3170296" title="Red Dead Redemption">Red Dead Redemption</a>, but now the company has released more details on its "Liars and Cheats" pack. As previously reported, it will cost $9.99, or 800 Microsoft Points. If you're looking for a deadline to gather up that money, the DLC is now set to release on September 21.

<p>

The Liars and Cheats pack will include multiplayer poker, liar's dice, and horse races, along with a new explosive rifle, seven gang hideouts, four hunting grounds, an attack/defend multiplayer mode, posse leaderboards, and 15 new multiplayer characters. 

<p>

Rockstar has also announced that the "Free Roam Pack," which was previously announced as its own piece of DLC, is now being included as part of the Liars and Cheats pack. The company claims this is due to platform restrictions on how many pieces of content can be released for free. The pack will include more free roam challenges, action areas, and anti-griefing measures. Rockstar is also planning to update the game so the have-nots can still play with the haves.</span><br />
	



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		<title>Valve Cut Portal 2 Competitive Multiplayer</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/valve-cut-portal-2-competitive-multiplayer/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/valve-cut-portal-2-competitive-multiplayer/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 03:02:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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<p>

<a href="/do/gameOverview?cId=3168029" title="Portal 2">Portal 2</a> is expanding on the original game in a lot of ways, including a longer campaign and even <a href="http://www.1up.com/news/first-glimpse-coop-portal-2">cooperative multiplayer</a>. One mode that won't be making an appearance however, despite early tests, is competitive multiplayer. In our <a href="http://gamevideos.1up.com/video/id/31110">visit to Valve</a> as part of the <a href="/do/minisite?cId=3180893">1UP Cross Country Game Tour</a>, writer Eric Wolpaw detailed the idea behind the spite-your-neighbor game mode, and why it just didn't work out.

<p>

"Along with co-op, [we had] the idea of sort of a competitive Portal multiplayer," he said. "We went down that path, actually, for a little while and had something up and running  -- the best way to describe it is sort of speedball meets Portal. You know, a sports analog. And it quickly became apparent that while it's fun for about two seconds to drop portals under people and things like that, it quickly just devolves into pure chaos. It lost a lot of the stuff that was really entertaining about Portal, which was puzzle-solving. Cooperative puzzle-solving was just a much more rewarding path."
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		<title>New Joe Danger Patch Adds Host of New Features</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/new-joe-danger-patch-adds-host-of-new-features/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/new-joe-danger-patch-adds-host-of-new-features/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 23:40:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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Hello Games has released a massive patch for its stunt racer <a href="http://www.1up.com/do/gameOverview?cId=3172363" title="Joe Danger">Joe Danger</a>, adding everything from Youtube support to custom soundtracks (via the <a href="http://blog.us.playstation.com/2010/08/26/joe-danger-the-peoples-patch/" target="_blank">PlayStation Blog</a>).
<p>
The new patch has been dubbed "The People's Patch" by the developers, as it addresses much of the user feedback they have received since the game's launch. It includes new level editing props, costumes, additional multiplayer levels and more.
<p>
In addition, Hello Games will soon be showcasing the best user-created levels on their <a href="http://www.joe-danger.com/" target="_blank">official site</a>. The developer is currently hosting a level building contest for the game.
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		<title>Top 5 Enemy Plants</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/top-5-enemy-plants/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/top-5-enemy-plants/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 23:00:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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	<span class="hed">Top 5 Enemy Plants</span><br />
	<span class="dek">Organisms that use photosynthesis to transform carbon dioxide... into pure evil.</span>
	</div>
		
	<p style="margin: 6px 0 10px 0"><span style="font-size: 12px"> By <a href="/do/my1Up?publicUserId=6126401"><strong>David Wolinsky</strong></span></a></p>
	
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	<p class="arrow"></p><p class="intro">Not that anyone outside of Cartman needs more reasons to hate hippies, but it's obvious that none of them are gamers. The proof? They were off hugging trees while these games were showing the rest of the non-patchouli-smelling public the dangers of the Green Menace -- plants that feed not only on sunlight, water, and great pH balance but also our blood. Remember these chlorophyll-having bastards the next time some sandal-wearing longhair hassles you for using a can of spray paint. </p>
	
	<p class="dots"></p>
	
<!-- item! -->
			
			<div class="items">
			<span class="title"><span style="color: #000">5.</span> Plant Man (<a href="/do/gameOverview?cId=3131204">Mega Man 6</a>)</span><br />
			&#60;!-- <span style="font-size: 11px">System: Wii &#124; Release Date: 2009 &#124; Publisher: Ubisoft</span> --&#62;
			<div class="floatbox2">
			<img class="spot" src="http://media.1up.com/media?id=3839080&#38;type=lg" alt="Plant Man" /></div>
			<p>Plant Man's M.O. is to take root for all of plantkind, lull humanity into a false sense of security with an unpredictable attack pattern, and then dissuade us from clipping its power source with an unusable barrier weapon you get when snuffing it out. Originally programmed to tend a botanical garden, Plant Man presumably has some sort of immunity to the instant-death spikes usually found in pits since they're also on his flashy outfit -- not to mention thorny roses -- but mankind gets the last laugh, since MM6 hardly warrants attention otherwise.</p>
				
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			<span class="title"><span style="color: #000">4.</span> The Thorian (<a href="/do/gameOverview?cId=3144257">Mass Effect</a>)</span><br />
			&#60;!-- <span style="font-size: 11px">System: Wii &#124; Release Date: 2009 &#124; Publisher: Ubisoft</span> --&#62;
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			<img class="spot" src="http://media.1up.com/media?id=3839079&#38;type=lg" alt="The Thorian" /></div>
			<p>One of the upsides of us completely destroying Earth is that someday, when we colonize Mars, nobody will have to mow the lawn or do yard work anymore. As Mass Effect shows, though, we'll still have to deal with allergies in the form of the mind-controlling Thorian, which makes slaves of anyone who inhales its spores -- and renders them unable to speak about their affliction via mind-splitting intergalactic headaches and unbelievable amounts of sinus pressure. In space, no one can hear your congested scream.</p>
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			<span class="title"><span style="color: #000">3.</span> Plant 42 (<a href="/do/gameOverview?cId=2007366">Resident Evil</a>)</span><br />
			&#60;!-- <span style="font-size: 11px">System: Wii &#124; Release Date: 2009 &#124; Publisher: SEGA</span> --&#62;
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			<img class="spot" src="http://media.1up.com/media?id=3839078&#38;type=lg" alt="Plant 42" /></div>
			</div></div></div>
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		<title>Layoffs Hit Ghost Recon Developer Red Storm Entertainment</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/layoffs-hit-ghost-recon-developer-red-storm-entertainment/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/layoffs-hit-ghost-recon-developer-red-storm-entertainment/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 22:26:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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Red Storm Entertainment is the latest studio to be hit by layoffs. The Ubisoft-owned studio announced today that they cut 38 employees as part of a "realignment of production priorities."
<p>
The studio is best-known for the <a href="http://www.1up.com/do/gameOverview?cId=3173036" title="Ghost Recon">Ghost Recon</a> series, though Ubisoft Paris is leading the development of the upcoming Future Soldier. The North Carolina-based studio is currently working on the game's multiplayer component.
<p>
A Ubisoft spokesperson told <a href="http://kotaku.com/5622725/layoffs-at-tom-clancy+founded-red-storm-entertainment" target="_blank">Kotaku</a>, "The decision was part of a plan to allow the studio to focus on its core expertise: developing innovative multiplayer experiences."
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		<title>Global Games Market Valued at over $105 Billion</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/global-games-market-valued-at-over-105-billion/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/global-games-market-valued-at-over-105-billion/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 19:18:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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<p>During a "stat packed" session at the Edinburgh Interactive Festival <a href="http://www.mcvuk.com/news/40635/Global-games-market-worth-over-100bn">covered</a> by MCV, investment banker Paul Heydon of independent banking firm Avista Parners has claimed that when you add up the value of all publicly traded games companies, the global games market is worth $105 billion.</p>

<p>It's worth noting, however, that these figures don't include independent developers and private publishers. Despite that, though, the numbers are still interesting, with Nintendo claiming $35 billion of the market for the largest share -- the PC and console market without Nintendo only managing $33 billion in total.</p>
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		<title>Brad Pitt Rumored for Lead in Red Dead Redemption Movie</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/brad-pitt-rumored-for-lead-in-red-dead-redemption-movie/</link>
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		<pubDate>Thu, 26 Aug 2010 17:17:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3839218&#38;type=lg" alt="Brad Pitt John Marston">
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The story of an old cowboy coping with the changing face of America seems perfect for a movie, and Hollywood may have found its John Marston. ShowBizSpy <a href="http://www.showbizspy.com/article/211335/brad-pitt-to-star-in-red-dead-redemption-movie.html" target="_blank">reports</a> that Brad Pitt may star in the big-screen adaptation of <a href="/do/gameOverview?cId=3170296" title="Red Dead Redemption">Red Dead Redemption</a>. According to sources, Pitt is being given the right of first refusal for the role. The movie is said to be an "epic Western but with a few modern touches."

<p>

It wouldn't be the first time Pitt has played a famous outlaw. He recently took on the role of the notorious titular character in <em>The Assassination of Jesse James by the Coward Robert Ford</em>. With a big name talent at the center of the film, this one may just escape the game adaptation curse.</span><br />
	



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</div>]]></description>
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		<title>DJ Hero 2 Setlist Unveiled</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/dj-hero-2-setlist-unveiled/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/dj-hero-2-setlist-unveiled/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 16:27:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3838083&#38;type=lg" alt="DJ Hero 2">
<br />

Activision has released the full set list for <a href="/do/gameOverview?cId=3172895" title="DJ Hero 2">DJ Hero 2</a>, consisting of some musical heavy hitters and lesser-known acts from the DJ circuit. A few standouts include Eminem, Lady Gaga, Kanye West, Metallica, and David Guetta. The company has also started a "Name That Mix" challenge on the game's <a href="http://facebook.com/djhero" target="_blank">Facebook page</a>, presenting weekly mashups for users to decipher the included songs. Prizes will include trips to see artists from the game, and actual DJ equipment. 

<p>

"If you simply listened to all the songs we've handpicked to include in the game, you would recognize what an amazing soundtrack they would make," said VP of music affairs Tim Riley in the press release. "But when you hear them after the FreeStyleGames DJs give them the exclusive DJ Hero mix treatment, you understand why we think DJ Hero 2 offers an unprecedented music experience." 

<p>

Check out the full, extremely long list below:
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</div>]]></description>
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		<title>Australian Ratings Board Reveals Dragon Age Origins: Ultimate Edition</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/australian-ratings-board-reveals-dragon-age-origins-ultimate-edition/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/australian-ratings-board-reveals-dragon-age-origins-ultimate-edition/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 15:48:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3839196&#38;type=lg" alt="Dragon Age: Origins">
<br />

Another day, another premature game announcement from the Australian Office of Film and Literature Classification. This time the Aussie ratings board has <a href="http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/56454aac5dbb97e3ca25778a005d9009!OpenDocument" target="_blank">outed</a> <strong>Dragon Age Origins: Ultimate Edition</strong> (<a href="http://www.joystiq.com/2010/08/26/dragon-age-origins-ultimate-edition-rated-by-oflc/" target="_blank">via</a> Joystiq).

<p>Like the <strong>Forza Motorsport 3: Ultimate Collection</strong> that was also <a href="/news/ratings-board-leaks-forza-ultimate-collection" title="Australian Ratings Board Leaks Forza 3: Ultimate Collection">leaked</a> by the OFLC just days ago, it seems safe to assume that this rerelease of Dragon Age will include the original game and all currently available DLC. And if we're especially lucky, it might also come bundled with the <a href="/do/gameOverview?cId=3173059" title="Dragon Age: Origins Awakening">Awakening</a> expansion.

<p>Nothing's been announced by EA, of course, so don't get too excited just yet.</span><br />
	



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		<title>Sony Downplaying Expectations for Day One Move Sales</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/sony-downplaying-expectations-for-day-one-move-sales/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/sony-downplaying-expectations-for-day-one-move-sales/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 14:39:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3822546&#38;type=lg" alt="PlayStation Move">
<br />
According to Sony Computer Entertainment senior vice president Ray Maguire, the PlayStation Move motion controller won't light up sales charts when it launches next month -- nor does Sony expect it should. Speaking to <a href="http://www.eurogamer.net/articles/2010-08-26-move-sony-not-expecting-massive-day-one" target="_blank">Eurogamer</a>, Maguire said Sony expects initial sales for the controller to be modest, with the device catching on over time as word-of-mouth spreads.
<p>"Move is a natural extension in the same way as we brought EyeToy to PS2," Maguire said. "Exactly as with EyeToy in the PS2 days, it's a product that needs to be sampled. You need to get your hands on it. You need to understand it. You need to try it. Am I expecting a massive day one? Not particularly. We didn't with EyeToy, either. It went on to be massively successful.
<p>"As people saw the value when they tried it they told their friends," Maguire continued. "Their friends bought it. They told their friends. Word of mouth grew the marketplace. That's what I expect from Move as well."
<p><a href="http://feedads.g.doubleclick.net/~a/zrXZphWUXJyiLh3GQsZJQrEAcaw/0/da"><img src="http://feedads.g.doubleclick.net/~a/zrXZphWUXJyiLh3GQsZJQrEAcaw/0/di" border="0"></img></a><br />
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		<title>Target Latest Retailer to Try Used Game Trade-Ins</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/target-latest-retailer-to-try-used-game-trade-ins/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/target-latest-retailer-to-try-used-game-trade-ins/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 13:45:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img align="right" style="margin-left: 5px" src="http://www.1up.com/media?id=3702969&#38;type=lg" alt="Target logo">As much as the industry <a href="http://www.1up.com/news/sony-rob-dyer-sounds-games">disdains</a> the <a href="http://www.1up.com/news/report-games-blamed-sales-decline">used games business</a>, it seems to only keep growing. <a href="http://www.1up.com/news/toys-testing-games-business">Toys R Us</a>, <a href="http://www.1up.com/news/buy-testing-game-kiosks-texas">Best Buy</a>, <em>and</em> <a href="http://www.1up.com/news/walmart-testing-videogame-trade-in-kiosks">Wal-Mart</a> all dabbled with used game trade-ins last year, and now Target is the latest major retailer to institute a used games program of their own.
<p>Target will introduce their used games trade-in program in Northern California stores first, with more stores added across the country until the program is rolled out to 850 locatons by the end of the year. Customers can get store credit for their games, but Target will also be taking in "smart phones, MP3 players, and cell phones" as well.
<p>Unlike the automated used game kiosks that Wal-Mart and Best Buy tried last year, though, Target will actually have trade-ins evaluated at the Target Mobile counters inside their stores. Target's website will also begin accepting electronics and DVD trade-ins as well.
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		<title>Sony&#8217;s Hirai Rules out Digital-Only Strategy for Next PlayStation</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/sonys-hirai-rules-out-digital-only-strategy-for-next-playstation/</link>
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		<pubDate>Thu, 26 Aug 2010 13:09:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3765565&#38;type=lg" alt="Blu-ray logo">
<br />
Sony has flirted with the idea of digital distribution quite a bit over the last few years, releasing full games like <a href="/do/gameOverview?cId=3140598" title="Warhawk">Warhawk</a> and <a href="/do/gameOverview?cId=3158587" title="SOCOM: Confrontation">SOCOM: Confrontation</a> over the PlayStation Network, and of course releasing the all-digital PSPgo. But according to Sony Computer Entertainment CEO Kaz Hirai, don't take this as an indication that they expect a digital-only future to arrive anytime soon. In fact, he believes it's still over a decade away.
<p>"We do business in parts of the world where network infrastructure isn't as robust as one would hope," Hirai said to <a href="http://www.mcvuk.com/news/40618/Hirai-PS4-not-download-only target=_blank">MCV</a>. "There's always going to be requirement for a business of our size and scope to have a physical medium. To think everything will be downloaded in two years, three years or even ten years from now is taking it a little bit to the extreme."
<p>It's a bit of a surprising stance, considering Sony <em>is</em> the only platform holder to have already released hardware that was download-only with the PSPgo -- although, perhaps it was their experience with that handheld that led Hirai to this conclusion in the first place? In any case, we can take this to mean the next PlayStation console -- whether it comes in two, three, or ten years -- probably will still be using discs.
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		<title>BioWare Announces &#8220;Dramatic Conclusion&#8221; to Dragon Age Origins Storyline</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/bioware-announces-dramatic-conclusion-to-dragon-age-origins-storyline/</link>
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		<pubDate>Wed, 25 Aug 2010 23:26:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3839102&#38;type=lg" width="620">
<br />
BioWare has announced the "dramatic conclusion" to the <a href="http://www.1up.com/do/gameOverview?cId=3171632" title="Dragon Age Origins">Dragon Age Origins</a> storyline with the final DLC episode, which is due to arrive the same day as the Mass Effect 2 DLC "Lair of the Shadow Broker."
<p>
Titled "Witch Hunt," the new DLC picks up where the original game left off by featuring the return of Morrigan. It will answer a number of pressing questions from the original game, likely paving the way for <a href="http://www.1up.com/do/gameOverview?cId=3174274" title="Dragon Age II">Dragon Age II</a>.
<p>
Witch Hunt will include "powerful rewards" that can be transferred into Origins and Awakening, as well as the ability to create a new, high-level Warden.
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		<title>Take-Two Loses Fight Over BioShock.com Rights</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/take-two-loses-fight-over-bioshock-com-rights/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/take-two-loses-fight-over-bioshock-com-rights/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 18:46:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3839038&#38;type=lg" alt="BioShockGame.com screenshot">
<br />
If you've ever wandered over to BioShock.com in hopes of finding out more about Irrational's 2007 shooter or its sequels, you may have been surprised when you were instead faced with a website that houses links to just about everything <i>other</i> than <a href="http://www.1up.com/do/gameOverview?cId=3150028" title="BioShock">BioShock</a>. That's because the domain is owned by Name Administration, Inc.; the official site of the BioShock game is actually located at <a href="http://bioshockgame.com/" target="_blank">BioShockGame.com</a> (pictured above). BioShock publisher 2K Games' parent company, Take-Two Interactive, set out earlier this year to obtain the rights to the BioShock.com domain, which has been owned by Name Administration, Inc. since December 2004. 
<p>
The WIPO notes in its <a href="http://www.wipo.int/amc/en/domains/search/text.jsp?case=D2010-0845" target="_blank">judgment</a>  (via <a href="http://www.gamerlaw.co.uk/2010/08/take-two-loses-battle-over-bioshockcom.html" target="_blank">Gamer/Law</a>, <a href="http://www.gamesindustry.biz/articles/2010-08-25-take-two-loses-legal-battle-over-domain-name" target="_blank">GamesIndustry.biz</a>) this month that "BioShock" wasn't trademarked until November 16, 2005, nearly a full year after the domain was registered on December 6, 2004. That alone wasn't enough to lose the case for Take-Two. But it didn't help that the term "bioshock" had been used previously, including by Johnson &#38; Johnson, as well as the fact that the domain "is connected to a web site that does not seek to trade on the goodwill of the underlying trademark since it is associated with fields other than computer games and consistent with the scientific fields conjured up by the constituent components of Domain Name." 
<p>
Take-Two's main argument was the obvious one: "[T]he only reason for [Name Administration's] use of the Domain Name is to trade off the value and goodwill of [Take-Two's] BioShock trademark by diverting users to third-party commercial websites for profit." In addition to that, Take-Two points out 
that Name Administration is known for domain squatting, which is essentially the practice of registering a domain name involving a trademark owned by someone else with the intent of profiting through advertisements displayed on the website. Take-Two even noted that Name Administration had, hilariously enough, previously registered TakeTwoInteractive.com, though they relinquished control of the domain to Take-Two upon request.
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		<title>Least Popular Character Tournament</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/least-popular-character-tournament/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/least-popular-character-tournament/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 17:00:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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<div style="line-height: 28px">
	<span class="hed">Least Popular Character Tournament<br /></span>
	<span class="dek" style="line-height: 15px">Which character sucks the most?</span>
	<p class="intro">By <a href="mailto:feedback@1up.com">1UP Staff</a></p>

</div>

<div>
<p class="arrow"></p>
<p class="intro">Hey, remember all those "best videogame character" polls that proliferated across the plains of the Neolithic intertubamajigger? What was actually being settled was probably more like "most popular character," or it wouldn't have always come down between Sephiroth and Vincent or some such shit. But those unscientific polls served a purpose... Probably! And we're serving that same, most likely entirely insustantialable purpose in our quest to find the worst character ever. </p>
<p>Except, in the interest of honesty, we won't actually call this reversal a "worst," "most useless," or "shittiest" tournament. We're just going to establish who, out of all our own personal choices, is the least popular. I'm sure we missed a whole bunch and completely screwed everything up with what we picked and our initial seeding, to say nothing of our stubborn refusal to bother with losers brackets, but hey, that's what comments are for. Let us know all about how you've lost all faith in 1UP on account of we left out that one character from Persona that I don't give a crap about. It'll be awesome.</p>

<p><a href="http://www.1up.com">Vote in today's poll on the homepage!</a></p>

</div>
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		<title>Valve Would &#8220;Love&#8221; to Put Steamworks on Xbox 360</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/valve-would-love-to-put-steamworks-on-xbox-360/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/valve-would-love-to-put-steamworks-on-xbox-360/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 16:45:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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Valve is keen on open platforms, and has thrown its support behind the PlayStation 3 for allowing them to use Steamworks to update games. CVG <a href="http://www.computerandvideogames.com/article.php?id=261636" target="_blank">reports</a> that the company would like to offer the service on Xbox 360 as well, but Microsoft's restrictions stand in the way. "We think customers would like [Steam on Xbox 360]," said Valve's Erik Johnson. "We think, anyway. We'd love to try that." 

<p>

Unfortunately, it's not Valve's call. Microsoft regulates the Xbox Live service, only allowing patches to go live after approval and certification. That's why Valve chose the PlayStation 3 to receive <a href="http://www.1up.com/news/e3-2010-valve-announces-portal">Steamworks</a> for <a href="/do/gameOverview?cId=3168030" title="Portal 2">Portal 2</a>. In doing so, Valve boss Gabe Newell called the PS3 version the "best version on any console." The company sometimes has a tendency to relax its policies to keep up with competition, so we'll see if they do so for Valve.</span><br />
	



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		<title>Rock Band 3 Setlist Officially Revealed</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/rock-band-3-setlist-officially-revealed/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/rock-band-3-setlist-officially-revealed/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 16:39:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3832256&#38;type=lg" alt="Rock Band 3">
<br />

This morning MTV Games finally issued a press release announcing all 83 songs that will be included with <a href="/do/gameOverview?cId=3172509" title="Rock Band 3">Rock Band 3</a>. Word got out a bit in advance about the game's final setlist -- the developers at Harmonix even put out a tongue-in-cheek video that basically confirmed the leaked tracks -- but now it's as official as it gets.

<p>Previously unannounced standouts include "Imagine" by John Lennon, "Yoshimi Battles the Pink Robots Pt. 1" from The Flaming Lips, Primus' "Jerry Was a Racecar Driver," and "Whip It" by Devo. You can read up on the tracklist in its entirety below:
<p>
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		<title>PlayStation Protection Plan Now Available Through PSN</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/playstation-protection-plan-now-available-through-psn/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/playstation-protection-plan-now-available-through-psn/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 15:38:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3808461" alt="PlayStation Protection Plan">
<br />
Sony <a href="http://www.1up.com/news/sony-offering-extended-warranties-playstation">revealed</a> a way to extend your PlayStation 3 or PlayStation Portable's warranty earlier this year with the PlayStation Protection Plan. You can now easily purchase the plan for your PS3 through the PlayStation Store, and PlayStation Plus members can even receive a discount.
<p>
The plan comes in one- or two-year varities costing $44.99 and $59.99, respectively. Plus members will be able to get the two-year plan at a 25% discount, meaning you'll pay $44.99, effectively giving you two years for the price of one. Among the features a protection plan provides are free shipping on repairs and no fee for qualified claims. 
<p>
You can't apply the plan to any older PS3 systems, so that precious backwards-compatible 60GB unit is almost certainly not eligible. Only systems that are still within their original one-year warranty can have a PlayStation Protection Plan applied to them.</span><br />
	



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		<title>Final Fantasy Vs XIII Producer &#8220;Can&#8217;t Commit&#8221; to 2011 Release</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/final-fantasy-vs-xiii-producer-cant-commit-to-2011-release/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/final-fantasy-vs-xiii-producer-cant-commit-to-2011-release/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 15:02:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3838974&#38;type=lg" alt="Final Fantasy Versus XIII">
<br />

With a name like <a href="/do/gameOverview?cId=3150498" title="Final Fantasy Versus XIII">Final Fantasy Versus XIII</a>, you might expect the second game in the Fabula Nova Crystallis trilogy to release <em>near</em> <a href="/do/gameOverview?cId=3148417" title="Final Fantasy XIII">FFXIII</a>. But after long waits between any new information and <a href="http://www.1up.com/news/final-fantasy-versus-xiii-difficulties">reports</a> of "difficulties," it seemed unlikely. 

<p>

Now producer Yoshinori Kitase has made comments that seem to confirm a long wait for Versus XIII, or at least cast doubt on a concrete timeline. Speaking to GamingUnion, Kitase <a href="http://www.gamingunion.net/news/expecting-versus-xiii-in-2011-dont-count-on-it--2538.html" target="_blank">said</a>, "We have no release date information to update. Unfortunately, we can't say anything about that. We can't commit ourselves to 2011 either."

<p>

To be clear, this doesn't mean Versus XIII won't release in 2011, but it does mean that the game isn't yet close enough to finished to call a 2011 release a certainty. Most likely, if we see the game in 2011 at all, it will be near the end of the year. </span><br />
	



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		<title>Ken Levine Hasn&#8217;t Ruled Out Returning to BioShock&#8217;s Rapture</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/ken-levine-hasnt-ruled-out-returning-to-bioshocks-rapture/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/ken-levine-hasnt-ruled-out-returning-to-bioshocks-rapture/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 14:57:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3835781&#38;type=lg" alt="BioShock Infinite">
<br />
Irrational Games boss and BioShock creator Ken Levine may have left <a href="/do/gameOverview?cId=3168487" title="BioShock 2">BioShock 2</a> to 2K Marin, but he hasn't ruled out a return to Rapture himself in the future -- so long as he has a good enough idea.
<p>"Leaving Rapture was very, very personally difficult for me," Levine explained to <a href="http://www.computerandvideogames.com/article.php?id=261670" target="_blank">CVG</a> during GamesCom last week. "It was my whole life. I don't have kids, it's like my child. I feel that connection to Andrew Ryan, Sander Cohen -- a sick group of people to feel a connection to but I do. I just felt that we had said all we needed to say about it... at the time. I mean, never say never. But right now that's how we feel about it."
<p>So if it's "never say never," what would it take for Levine to make a return to Rapture? "Yeah. I mean, life's a long time. But I'd HAVE to have an idea that drove that. I'd have to spring from the idea," he said. But for now, Levine is focused on the cloud city of Columbia in <a href="/do/gameOverview?cId=3174428" title="BioShock Infinite">BioShock Infinite</a>, which features its own bizarre cast of characters -- including the Big Daddy-like creature seen in the <a href="http://gamevideos.1up.com/video/id/30814">debut trailer</a> with its heart visible through a glass case. As explained on Irrational's latest <a href="http://irrationalgames.com/insider/irrational-behavior-episode-7-part-2/" target="_blank">podcast</a> (via <a href="http://www.vg247.com/2010/08/25/bioshock-infinite-big-daddy-replacement-named-handyman/" target="_blank">VG247</a>), this character is called "Handyman," and it went through quite an evolution to its current state.
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		<title>Resident Evil 5 Racism Charges Spurred Changes in Capcom</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/resident-evil-5-racism-charges-spurred-changes-in-capcom/</link>
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		<pubDate>Wed, 25 Aug 2010 13:56:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3838969&#38;type=lg" alt="Resident Evil 5">
<br />
The allegations of racial insensitivity that surrounded an early trailer for <a href="/do/gameOverview?cId=3142138">Resident Evil 5</a> have brought deep changes in the way Capcom's creative process works, according to senior PR manager Melody Pfeiffer. Speaking to <a href="http://www.gamasutra.com/view/feature/6035/games_with_the_power_to_offend_.php?page=2" target="_blank">Gamasutra</a>, Pfeiffer said that Capcom's U.S. staff is now more involved in the creative process to help assure better understanding of potentially offensive content to other cultures.
<p>The Resident Evil 5 controversy began when Capcom showed a <a href="http://gamevideos.1up.com/video/id/13473">trailer</a> for the game at E3 2007. Despite the fact that Capcom would eventually reveal that Resident Evil 5 featured an African partner and white American villains, that early trailer showed nothing but black zombies attacking -- and being shot over and over and over again by -- a white protagonist. It was highly charged imagery that led to allegations of racial insensitivity.
<p>"Since the RE5 controversy, we have become much more aware of how important it is that we are part of the asset creation process early on so that we are able to have a say in the end product," Pfeiffer said to Gamasutra. "We are also designing a lot of our own assets from this side of the pond so that we are able to make strategic pieces of content that make sense for our market. We are working really closely with our producers in Japan to construct these materials for the West and they are open more then ever to hearing our thoughts and ideas for assets."
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		<title>Hiroyuki Kobayashi Talks Devil Kings, Japan Game Biz</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/hiroyuki-kobayashi-talks-devil-kings-japan-game-biz/</link>
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		<pubDate>Wed, 25 Aug 2010 10:58:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3838966&#38;type=lg" alt="Hiroyuki Kobayashi"></a>
<br />

Hiroyuki Kobayashi may be renowned as the producer of <a href="/do/gameOverview?cId=2007368">Resident Evil 4</a> and the <b>Devil May Cry</b> series, but right now in Japan he's probably best known for his role in <b>Sengoku Basara</b> (aka <a href="/do/gameOverview?cId=3140561">Devil Kings</a>), a series of Dynasty Warriors-y action games that has become wildly popular in Japan in recent years.
<p>
"We came up with the project plan for Basara around the time game sales began to slow down in Japan," Kobayashi recalled in an interview printed in <i>Famitsu</i> magazine. "We thought a lot about how to to make a game sell here, and during the trial-and-error phase, we went to a bookstore and found a section devoted to the Warring States period. Stuff like that has a very constant sort of popularity; something set in that period is easy to get into, and it's better to have a base to work with anyway, even with an original game."
<p>
What was Kobayashi's inspiration for Basara? Mainly, to make a game that sold more than a handful of copies. "Before Basara, I was producer on a couple of games that didn't sell at all [P.N.03 and Under the Skin]," he said. "The people on the development teams decided they wanted to make a game that sells for a change! It was tough for all of them, making good games that don't find an audience, so that's what they wanted to do. That's what connected to Basara. It's certainly rare for me to get inspired because I was frustrated by sales figures -- but I felt like the first Basara had to succeed, no matter what, or else I'd have three games in a row that didn't sell!"
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		<title>All About the PlayStation 1&#8217;s Design</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/all-about-the-playstation-1s-design/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/all-about-the-playstation-1s-design/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 10:07:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3838962&#38;type=lg" alt="PlayStation"></a>
<br />

Teiyu Goto, who joined Sony after graduating from technical school in 1977, has worked on the external design of every PlayStation console, as well as their controllers and other accessories, for the past 17 years. In an interview with <i>Famitsu</i> magazine this week, Goto divulged the internal process that went into crafting some of the most iconic images in video games.
<p>
As Goto put it, he first got involved with the PlayStation project in the spring of 1993. "My boss at the time asked if I was interested in some game console work," he recalled. "I liked games and PCs a lot and messed around with them in my spare time, so it was great for me to work on what I liked doing the most. So I started traveling to the Aoyama office and talking with [Ken] Kutaragi about assorted things, and before long I began work on the design of the system."
<p>
Goto began his design work at around the same time the development staff put the final touches on <a href="http://www.youtube.com/watch?v=WfOYoY41YCQ">Dinosaur</a>, the first PlayStation tech demo. "It was a huge shock to me," he said. "I couldn't tell you how neat it was to move the dinosaur around as much as I wanted. Having the hardware behind that get sold as a home game console was revolutionary to me -- if this actually happened, I thought, there's no way it wouldn't be a hit."
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		<title>Dragon Quest, Smash Bros. Creators Spout Off</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/dragon-quest-smash-bros-creators-spout-off/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/dragon-quest-smash-bros-creators-spout-off/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 09:35:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3838961&#38;type=lg" alt="Ryutaro Ichimura"></a>
<br />

What's it take to be one of the most revered game directors among Nintendo fans? What's it take to produce the number-one video game series in Japan? <i>Famitsu</i> was obviously pondering over both issues at once this week, because they brought <b>Smash Bros.</b> and <b>Kirby</b> creator Masahiro Sakurai and <b>Dragon Quest</b> series producer Ryutaro Ichimura (above) into the same room and allowed them to shoot the breeze for a little while in this week's issue.
<p>
Sakurai began the discussion by asking Ichimura his opinion of Smash Bros. and whether he sees it as a mainstream success. "A lot of people around the world have interacted with Smash Bros., and a lot of Japanese people have interacted with Dragon Quest," Ichimura responded. In that aspect, they're both games that're easy to approach and easy to play with."
<p>
The way Sakurai sees it, that's the approach he's taken to game design from the very beginning. "<b>Kirby's Dream Land</b> was the first game I ever made," he said, "but I had no intention of making it a mainstream game. I really narrowed down the audience to beginners only. That's because, at the time, no matter how much fun the <b>Super Mario Bros.</b> games were, they were still too tough for normal people and kids. I could feel people drifting away from games, and it bothered me. In the midst of making Kirby, a lot of the team started wondering if we were maybe making it too simple. But I think it was necessary for us to consider people who hadn't played a game before, and I think doing that earned us fans that wouldn't have been around otherwise. That's the same creative approach I take with Smash Bros. It hasn't changed at all today."
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		<title>Square Enix Hints at Parasite Eve 1 &amp; 2 PSN Release</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/square-enix-hints-at-parasite-eve-1-2-psn-release/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/square-enix-hints-at-parasite-eve-1-2-psn-release/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 21:12:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3822893&#38;type=lg" height="325">
<br />
Fans who have been calling for Square Enix to bring Parasite Eve to PSN may soon be getting their wish.
<p>
Speaking with 1UP during GamesCom last week, producer Yoshinori Kitase said that Square Enix would like to bring both games to PSN in the near future. However, he also noted that Square Enix does not wholly own the rights to the franchise, and that the publisher still has work to do in that regard.
<p>
The rights issues likely stem from the fact that Parasite Eve was a bestselling novel before being adapted as a film and a videogame. There has been some speculation that those same issues resulted in Square Enix dropping the name Parasite Eve from the upcoming PSP game.
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		<title>Portal Required Reading at Wabash College</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/portal-required-reading-at-wabash-college/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/portal-required-reading-at-wabash-college/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 19:10:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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<p>In what is perhaps a first, a videogame has become required reading for all students at a higher education facility. Michael Abbott, editor of The Brainy Gamer and a teacher at Wabash College has revealed that Portal is to be a core text of a new course called "Enduring Questions" that all students at the college are required to take.</p>

<p>A freshman course to be held during the spring semester, Enduring Questions is "devoted to engaging students with fundamental questions of humanity from multiple perspectives and fostering a sense of community. Each section of the course includes a small group (approximately 15) of students who consider together classic and contemporary works from multiple disciplines. In so doing, students confront what it means to be human and how we understand ourselves, our relationships, and our world."</p>
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		<title>Dead Rising&#8217;s Inafune Moves From Console to Camera</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/dead-risings-inafune-moves-from-console-to-camera/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/dead-risings-inafune-moves-from-console-to-camera/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 19:00:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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<div style="line-height: 28px">
	<span class="hed">Dead Rising's Inafune Moves From Console to Camera<br /></span>
	<span class="dek" style="line-height: 15px">The well-known Capcom producer gives us the lowdown on the creation of his episodic film, Zombrex Dead Rising Sun.</span>
	<p class="intro">By <a href="http://frankcifaldi.1UP.com">Frank Cifaldi</a></p>

</div>

<div>
<p class="arrow"></p>
<p class="intro"><a href="/do/search?term=Dead+Rising">Dead Rising</a> is a series that clearly takes inspiration from classic zombie and other horror films, a direction helped along by its producer Keiji Inafune, who heads up the franchise, as well as the much less sinister <a href="/do/search?term=Mega+Man">Mega Man</a> series. Turns out that the man has had a more direct interest in making a zombie flick: <em>Zombrex Dead Rising Sun</em> is a series of short films that tie into the release of the upcoming <a href="/do/gameOverview?cId=3162884">Dead Rising 2</a> (the full movie comes in the game's collectors edition, and you can watch it piece-by-piece on Xbox Live right now).  </p>
<p>In between the movie finishing up online and the release of Dead Rising 2, we have this brief post-mortem interview with Inafune for you, where the man divulges on his process, his challenges, and his inspirations (Toxie?!).</p>


<p><img class="spot" src="http://media.1up.com/media?id=3838593&#38;type=lg" width="500"></p>

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		<title>This is Vegas Allegedly Canceled by Warner Bros.</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/this-is-vegas-allegedly-canceled-by-warner-bros/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/this-is-vegas-allegedly-canceled-by-warner-bros/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 18:44:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://media.1up.com/media?id=3568012&#38;type=lg" alt="This is Vegas">
<br />

The open-world game of gambling and debauchery <a href="/do/gameOverview?cId=3165965" title="This is Vegas">This is Vegas</a> has been canceled, <a href="http://www.computerandvideogames.com/article.php?id=261533" target="_blank">reports</a> CVG. The story cites sources close to the project, claiming that Warner Bros. has officially called off development. WB picked it up when bought Midway's assets in June, but then closed developer Surreal Software and placed its work force in other studios.

<p>

Of course, it wouldn't be Vegas without massive losses. The source also claims that Midway had spent about $43 million on the game when it was sold to WB. Then, WB committed another $250,000 per month until it was canceled. In total, the game probably went through $50 million without ever seeing the light of day.

<p>

"It's a ridiculous waste of money," said the source. "A silly budget when you think that games like Konami's Saw - which made a profit - were built with around $3m and BlackLight Tango Down was made for $2.5m." If you're curious of what might have been, take a look at our 2008 <a href="http://www.1up.com/do/previewPage?cId=3168772&#38;p=37">E3 preview</a>. </span><br />
	



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		<title>Final Fantasy XIV PS3 Delay Due to RAM Restrictions</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/final-fantasy-xiv-ps3-delay-due-to-ram-restrictions/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/final-fantasy-xiv-ps3-delay-due-to-ram-restrictions/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 17:58:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3794468&#38;type=lg" alt="Final Fantasy XIV">
<br />

The recent news of a <a href="http://www.1up.com/news/final-fantasy-xiv-release-date">delay</a> for the PlayStation 3 version of <a href="/do/gameOverview?cId=3171304" title="Final Fantasy XIV">Final Fantasy XIV</a> may have disappointed eager fans. Producer Hiromichi Tanaka has stepped forward with word on why the delay is happening, and how Square Enix is aiming to fix the problem. 

<p>

In an <a href="http://www.vg247.com/2010/08/24/ffxiv-ps3-delay-down-to-memory-says-square-enix/" target="_blank">interview</a> with VG247, Tanaka said the delay was due to PS3 RAM restrictions. "The main reason was the memory," he said through his translator. "On the PC, they have enormous memory. For PS3, there's a restriction. They are adjusting the memory size and customizing it; it took longer than we were expecting. But we're really working hard to bring it out as soon as possible."

<p>

The explanation probably doesn't soften the blow for PS3 owners who have to wait an extra several months, but at least we know the cause. Besides, it could be worse -- the 360 version is <a href="http://www.1up.com/news/final-fantasy-xiv-xbox-paused">delayed indefinitely</a> due to Microsoft's Live policy.</span><br />
	



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		<title>THQ Has Little Sympathy for Pre-Owned Buyers</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/thq-has-little-sympathy-for-pre-owned-buyers/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/thq-has-little-sympathy-for-pre-owned-buyers/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 16:22:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3837568&#38;type=lg" alt="WWE Smackdown vs. Raw 2011">
<br />

After EA explored packing in bonus content in a plan nicknamed Project Ten Dollar, several other publishers followed suit. THQ got in on the act recently by announcing a <a href="http://www.1up.com/news/thq-include-single-use-code-smackdown">single-use code</a> for online play packaged in new copies of <a href="/do/gameOverview?cId=3174375" title="WWE SmackDown vs. Raw 2011">WWE SmackDown vs. Raw 2011</a>. This may sound similar to EA's Online Pass, but one THQ executive is a bit more candid with his reasoning.

<p>

"I don't think we really care whether used game buyers are upset because new game buyers get everything," said wrestling games creative director Cory Ledesma in an <a href="http://www.computerandvideogames.com/article.php?id=261330" target="_blank">interview</a> with CVG. "So if used game buyers are upset that they don't get the online feature set I don't really have much sympathy for them.

<p>

"That's a little blunt but we hope it doesn't disappoint people. We hope people understand that when the game's bought used we get cheated. I don't think anyone wants that, so in order for us to make strong, high-quality WWE games we need loyal fans that are interested in purchasing the game. We want to award those fans with additional content."
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		<title>Sega Developing Valkyria Chronicles 3?</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/sega-developing-valkyria-chronicles-3/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/sega-developing-valkyria-chronicles-3/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 14:17:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3838681&#38;type=lg" alt="Valkyria Chronicles 2">
<br />
Remember back when it was <a href="http://www.1up.com/news/producer-interested-valkyria-chronicles-sequel">still uncertain</a> whether Valkyria Chronicles would ever get a sequel? Such times of doubt seem quaint now, as not only is the release of <a href="/do/gameOverview?cId=3172126" title="Valkyria Chronicles 2">Valkyria Chronicles 2</a> (pictured above) right around the corner for North America, but it now appears Sega may even be readying a third entry for the series.
<p>As <a href="http://www.andriasang.com/e/blog/2010/08/23/valkyria_3_url/" target="_blank">Andriasang</a> reports, the website "Valkyria3.jp" exists, and yes, it's owned by Sega. And it was evidently registered by Sega on May 31 of this year, so it's still rather fresh -- although currently whatever it has to show (if anything at all) is protected with a user name and password.
<p>So while there is the possibility that Sega is merely securing the website to protect their intellectual property, there's also still the possibility that, yes, Sega may actually be planning a second sequel for the franchise. After all, while Valkyria Chronicles 2 is only just about to be release in North America on August 31, the game has been out in Japan since January.
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		<title>Sony Considering Online Pass for First Party Games</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/sony-considering-online-pass-for-first-party-games/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/sony-considering-online-pass-for-first-party-games/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 13:41:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img align="right" style="margin-left: 5px" src="http://www.1up.com/media?id=3801153&#38;type=lg" alt="PS3">Not only does Sony approve of third-party publishers like Electronic Arts and THQ charging used games buyers to play their games online, it also appears Sony is planning an "online pass" program of their own. Speaking to <a href="http://www.gamesindustry.biz/articles/2010-08-23-sony-looking-at-online-pass-equivalent-for-first-party-titles" target="_blank">GamesIndustry.biz</a>, Andrew House, president of Sony Europe, says Sony is "actively" investing in a similar solution for their first party titles.
<p>"On the principle of making online portions of the game available or unlocked from the disc-based release for a fee, we're broadly supportive of that," House said in the interview. "And we're exploring actively the same option for our own content."
<p>The concept was initiated by EA with their <a href="http://www.1up.com/news/continuing-battle-game-sales-online">"Project $10"</a> initiative, and it's been quickly assimilated by other publishers like <a href="http://www.1up.com/news/ubisoft-eyes-project-10-fall">Ubisoft</a> and THQ, with the latter already incorporating it in <a href="http://www.1up.com/news/ufc-undisputed-2010-requires-activation">UFC Undisputed 2010</a>.
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		<title>Game Night with Shank</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/game-night-with-shank/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/game-night-with-shank/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 00:56:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><a href="http://www.ustream.tv/" target="_blank">Live video by Ustream</a>
<p>

<br /> <strong>Time</strong>: Tuesday, August 17th, 2010 at 5:00 PM
<br /> <strong>Location</strong>: Watch the embedded video player above.

<p>How great can a game be if it's from a pretty small development team? You'll be pleasantly surprised by Klei. Watch as Sharkey, Tina, and staff fight their way through hoards of enemies in <a href="http://www.1up.com/do/gameOverview?cId=3172105">Shank</a>. And during our live stream, we'll read your comments and questions for us. And what do you get in return? We're rewarding a code for Shank to our best contributor!</p>
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		<title>Grasshopper&#8217;s EA Game Likely to Be At TGS</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/grasshoppers-ea-game-likely-to-be-at-tgs/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/grasshoppers-ea-game-likely-to-be-at-tgs/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 00:23:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3804646">

<p>It has been a long time since we've heard anything concrete about the EA Partners-funded game coming from Killer7 and No More Heroes creator Grasshopper Manufacture, but if an interview published today is to be believed, we may finally get a look at it next month.

<p>Speaking to <a href="http://www.eurogamer.net/articles/2010-08-23-ea-were-not-toning-down-suda51">Eurogamer</a>, EA Partners' David DiMartini, when asked if a Tokyo Game Show reveal for the project "made sense," apparently replied with a simple "Yes."
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		<title>Mass Effect 2 &#8220;Lair of the Shadow Broker&#8221; DLC Launching in September</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/mass-effect-2-lair-of-the-shadow-broker-dlc-launching-in-september/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/mass-effect-2-lair-of-the-shadow-broker-dlc-launching-in-september/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 23:33:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3831682&#38;type=lg" alt="ME2 Shadow Broker">
<br />
The latest batch of <a href="http://www.1up.com/do/gameOverview?cId=3170362" title="Mass Effect 2">Mass Effect 2</a> DLC will be out early September, this one picking up the Shadow Broker plot thread left dangling during the original campaign.
<p>
As announced back in July, Lair of the Shadowbroker teams Shepard with Liara T'Soni as they confront the mysterious information broker. It will include five new achievements, additional research and an intel center.
<p>
In addition, if Shepard has a relationship with Liara from the first game, it will be possible to pick up where things left off. Out of all the DLC to this point, it looks like this might be the one that has the greatest impact on the sequel.
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</div>]]></description>
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		<title>Modern Warfare 2 Passes Brain Age to Become UK&#8217;s Bestselling Game</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/modern-warfare-2-passes-brain-age-to-become-uks-bestselling-game/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/modern-warfare-2-passes-brain-age-to-become-uks-bestselling-game/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 23:15:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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<br />
<a href="http://www.1up.com/do/gameOverview?cId=3170250" title="Modern Warfare 2">Modern Warfare 2</a> has overtaken Brain Age as the the UK's best selling game ever, according to Chart-Track (via <a href="http://www.gamasutra.com/view/news/30036/Kane__Lynch_2_Grabs_Top_Spot_On_UK_Charts.php" target="_blank">Gamasutra</a>).
<p>
Modern Warfare 2 didn't crack the Top 10 this week, but it did manage to surpass Nintendo's brain training title. It took only 10 months for the Infinity Ward shooter to accomplish the feat, while <a href="http://www.1up.com/do/gameOverview?cId=3145388" title="Brain Age">Brain Age</a> took 36 months to surprass <a href="http://www.1up.com/do/gameOverview?cId=3169895" title="Grand Theft Auto: San Andreas">Grand Theft Auto: San Andreas</a>.
<p>
Meanwhile, <a href="http://www.1up.com/do/gameOverview?cId=3172821" title="Kane &#38; Lynch 2: Dog Days">Kane &#38; Lynch 2: Dog Days</a> managed to grab the top spot on the UK charts in its first week on the market. Just Dance remains a top seller, while <a href="http://www.1up.com/do/gameOverview?cId=3145388" title="Mass Effect 2">Mass Effect 2</a> returned to the Top 10 following EA's announcement that the game will soon be ported to the PS3.
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		<title>Sony, Gran Turismo 5 Take Home GamesCom Awards</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/sony-gran-turismo-5-take-home-gamescom-awards/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/sony-gran-turismo-5-take-home-gamescom-awards/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 22:13:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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With GamesCom 2010 officially in the books, an independent jury  has announced the show's award winners, with Sony taking home three of the prizes. 
<p>
<a href="http://www.1up.com/do/gameOverview?cId=3156112" title="Gran Turismo 5">Gran Turismo 5</a> won in two categories, while the PlayStation Move got the nod in Hardware Accessories. <a href="http://www.1up.com/do/gameOverview?cId=3173625" title="Super Scribblenauts">Super Scribblenauts</a> and <a href="http://www.1up.com/do/gameOverview?cId=3158266" title="Guild Wars 2">Guild Wars 2</a> were also among the games to be recognized.
<p>
The jury was largely comprised of judges from European publications and publishers. Check out the full list of winners below.
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		<title>The Biggest Games of Fall 2010</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/the-biggest-games-of-fall-2010/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/the-biggest-games-of-fall-2010/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 18:30:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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	<div style="line-height: 28px;margin-top: 10px">
	<span class="hed">The Biggest Games of Fall 2010</span><br />
	<span class="dek">We pick 30 upcoming heavy hitters that you really should keep an eye on.</span>
	</div>
		
	<p style="margin: 6px 0 10px 0"><span style="font-size: 12px"> By <a href="mailto:feedback@1up.com"><strong>1UP Staff</strong></span></a></p>

<div>

<p class="arrow"></p>
<p class="intro">Ever year, it gets more out of hand. More sequels, more technology, more money needed, and barely enough time to experience it all. Going into Christmas 2010, the lineup of big -- or even just plain interesting -- games is once again boiling over. We've selected a total of 30 games that we not only consider the biggest "big deals" of the year, but also ones we think you should pay the most attention to. Does this mean some games aren't here, like something in your favorite franchise that you've already declared to be the best game of the year? Maybe, but consider this a somewhat cherry-picked selection of titles.</p> 
	
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			<img src="http://media.1up.com/media?id=3837926&#38;type=lg" alt="Halo Reach" />
			</div>
			<div class="sub_content">
			<p style="font-size: 150%"><a href="/do/gameOverview?cId=3171232">Halo Reach</a></p>
			<p style="font-weight: bold">Microsoft &#124; 360 &#124; September</p>
			<p class="intro">The fifth mainline game in the Halo series is going to be more than a re-tread of FPS tropes that Halo itself helped make canon on the console; it may not have a number attached to its name, but this is still a big deal. For one thing, in addition to the  added multiplayer options (including <a href="/news/microsoft-announces-halo-reach-firefight">a revamped Firefight mode</a>), Reach will also introduce space combat into the series. The mechanics aren't too terribly different from piloting a Hornet, but Jeremy Parish points out in <a href="/do/previewPage?cId=3179955&#38;p=4">his preview</a>, "You have a full sphere of motion, with no fixed horizon." It's a fitting end to what may be Bungie's final Halo project. As Parish says, "It's clear that Bungie is planning to say farewell to the franchise that's dominated the studio for the past decade in style.</p>
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			<p style="font-size: 150%"><a href="/do/gameOverview?cId=3173532">Call of Duty: Black Ops</a></p>
			<p style="font-weight: bold">Activision &#124; 360 / PS3 / PC &#124; November</p>
			<p>With CoD originator Infinity Ward out of the picture (for the time being, anyway), alternate developer Treyarch takes the mantle this year in Black Ops, and it looks like the company doesn't want to be taken as just the B-team anymore. The result is a new, non-World War II CoD that deals with black ops missions in places like Vietnam and Afghanistan, with plenty of explosions, daring feats, and dudes yelling over gunfire. In all seriousness, there's a lot of questionably similar plot elements in the campaign, but knowing the series, it's going to be multiplayer that will keep Black Ops in the limelight until the next installment: Features include a four-player co-op campaign, revised Create-A-Class, tons more achievements, and we'll bet on a new mode or two. As Thierry Nguyen writes in our <a href="/do/previewPage?cId=3179534&#38;p=37">original preview</a>, "While <A href="/do/gameOverview?cId=3168173">Call of Duty: World at War</a> did show that Treyarch is a damn fine developer that can get out of Infinity Ward's shadow, it's encouraging to see that the studio is putting its all into Black Ops, and that it has the capability of actually surprising us."</p>
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			<p style="font-size: 150%"><a href="http://www.1up.com/do/gameOverview?cId=3172973">Vanquish</a></p>
			<p style="font-weight: bold">Sega &#124; 360 / PS3 &#124; October</p>
			<p>Vanquish looks like a sexy, shiny, future version of <a href="/do/gameOverview?cId=3140408">Gears of War</a>, but calling it a knockoff would be unfair. This is, after all, the newest brainchild of Shinji Mikami, main man behind Resident Evil -- who left the series after <a href="/do/gameOverview?cId=2007368">RE4</a>, which Gears probably took a camera angle or two from, anyway. Taken on its own, Vanquish's high-energy action (including but not limited to hero Sam Gideon's rockstar knee-slide move) and politically-influenced plot (Russia steals a US space station that harnesses solar energy that can also be weaponized) make for one very different third-person shooter. Even if, as Matt Leone wrote, "It seems quite a bit less ridiculous than what we've seen from Platinum thus far, with games like <a href="/do/gameOverview?cId=3167746">MadWorld</a> and <a href="/do/gameOverview?cId=3167741">Bayonetta</a>, and what we last saw from Shinji Mikami in <a href="/do/gameOverview?cId=3149635">God Hand</a>."</p> 
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			<p style="font-size: 150%"><a href="/do/gameOverview?cId=3170330">Dead Rising 2</a></p>
			<p style="font-weight: bold">Capcom &#124; 360 / PS3 / PC &#124; September</p>
			</div></div>
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		<title>DeathSpank Sequel &#8220;Thongs of Virtue&#8221; Coming in September</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/deathspank-sequel-thongs-of-virtue-coming-in-september/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/deathspank-sequel-thongs-of-virtue-coming-in-september/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 17:01:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3838538&#38;type=lg" alt="DeathSpank: Thongs of Virtue">
<br />

Rumors of a <a href="/do/gameOverview?cId=3172107" title="Deathspank">Deathspank</a> sequel were proven true today, as Hothead took the wraps off of <span class="bodybold">Deathspank: Thongs of Virtue</span>. Kotaku <a href="http://kotaku.com/5617364/we-get-a-surprise-deathspank-sequel-next-month" target="_blank">reports</a> that the sequel was actually developed alongside the recent game, which makes it due shockingly soon: September 21 on PlayStation Network, and the next day for Xbox Live Arcade. It will cost $15 or 1200 Microsoft Points, just like the first.

<p>

Thongs of Virtue is said to be 50% longer than the first game, and include new settings like the North Pole. Hothead is promising "more adventure and puzzle questing" in this game, along with more Ron-Gilbert-injected humor revolving around six mystical thongs. Though the game is a sequel to the original DeathSpank, Hothead claims it's not necessary to have played the first game to understand the humor. 

<p>

Unfortunately, since the two games were developed simultaneously, Hothead hasn't made tweaks based on fan feedback. Online multiplayer isn't being included, and players of the first game won't see a stat bump for their efforts. Fans wishing for a PC version may also be disappointed that Hothead is focusing its efforts on the console titles, though the possibility of a third DeathSpank game appearing on PC is still in the cards.
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		<title>Sony Announces MotorStorm 3D Rift, Coming Tomorrow</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/sony-announces-motorstorm-3d-rift-coming-tomorrow/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/sony-announces-motorstorm-3d-rift-coming-tomorrow/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:42:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3838536&#38;type=lg" alt="MotorStorm Pacific Rift">
<br />
A few days ago, an ESRB listing for a game called <b>MotorStorm 3D Rift</b> popped up and had people wondering if there was another entirely new MotorStorm game in development in addition to <a href="http://www.1up.com/do/gameOverview?cId=3173864" title="MotorStorm Apocalypse">MotorStorm Apocalypse</a>. As it turns out, 3D Rift is, in a way, a new MotorStorm game, but not a full, disc-based game. Instead, 3D Rift is a downloadable MotorStorm with 3D support that will be released on the PlayStation Store tomorrow for $9.99.
<p>
10 tracks from <a href="http://www.1up.com/do/gameOverview?cId=3166809" title="MotorStorm Pacific Rift">MotorStorm Pacific Rift</a> (pictured above) have been pulled for use in 3D Rift along with several of the game's vehicles. Each of the 10 tracks has a unique event to complete and the game can be played in either 3D or 2D. 
<p>
Currently the only MotorStorm game available in 3D has been the Pacific Rift demo. While this will require a bit of an extra investment for Pacific Rift owners, at least they'll finally be able to enjoy more -- albeit not all -- of the game in 3D.</span><br />
	



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		<title>Force Unleashed 2 Gamescom Demo Coming to Public</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/force-unleashed-2-gamescom-demo-coming-to-public/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/force-unleashed-2-gamescom-demo-coming-to-public/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 16:28:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3838533&#38;type=lg" alt="Force Unleashed 2">
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<a href="/do/gameOverview?cId=3172827" title="Star Wars: The Force Unleashed 2">Star Wars: The Force Unleashed 2</a> is due out at the end of October, but fans will get another chance to step into Starkiller's shoes before then. Joystiq <a href="http://www.joystiq.com/2010/08/21/demo-for-star-wars-the-force-unleashed-2-unchained-before-game/" target="_blank">reports</a> that a demo of the game is forthcoming, and should be released before the game drops on October 26. 

<p>

The demo will reportedly be a tweaked and cleaned version of the one presented to Gamescom attendees. It involves Starkiller fighting his way out of the Kamino cloning facility, using Force skills like pushes and the new mind trick. Since the plot revolves around Kamino, this early stage should serve as a good introduction for new players, and get old Jedi back in the swing of things. Check out our <a href="/do/previewPage?cId=3179924&#38;p=4">preview</a> in the meantime.</span><br />
	



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		<title>Fallout New Vegas Director Explains Its Definitive Ending</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/fallout-new-vegas-director-explains-its-definitive-ending/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/fallout-new-vegas-director-explains-its-definitive-ending/#comments</comments>
		<pubDate>Sun, 22 Aug 2010 23:41:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3838466&#38;type=lg" alt="Fallout: New Vegas">
<br />
While <a href="/do/gameOverview?cId=3170857">Fallout: New Vegas</a> is pretty much done (at the moment, the development team at Obsidian is focused purely on bugfixing, since all the content is complete), some recent news has come out about its definitive ending. Much like the original version of <a href="/do/gameOverview?cId=2010007">Fallout 3</a> (pre-Broken Steel DLC), New Vegas simply ends -- the player won't be able to go on to play the game some more after the ending. <a href="http://www.destructoid.com/fallout-new-vegas-has-a-definitive-end-181927.phtml">Destructoid has heard one reason from New Vegas senior producer Jason Bergman</a>, and we got an additional explanation from project director Josh Sawyer reproduced below: 
<p>
"We put a lot of effort into the ending slides -- we know those slides are really popular with people so we want to make sure there's a huge amount of variety and reactivity with that stuff. We weren't really focused on new features so much as to add a really rich sense of reactivity to the players and the choices they make."
<p>
We want to make it a definitive ending. Initially, we talked about trying to support post-game play, but because the changes that can happen at the end of the game are pretty major, this is what it basically came down to: either have the changes feel really major in the end slides and then have them <i>not</i> be very major after the end of the game, or make them really minor and not that impactful. And we feel it's better to say, 'you know what, we're just going to end the game, and the changes you made can be minor or really really big, but because we can't script all the changes to the Wasteland to let you keep playing, we're just going to stop it there.' But we do let the player know when that's about to happen-- a sort of, 'the end of the game is coming, so we're saving your game right now, so if you want to keep your game going, you can, otherwise, it's about to be over.'"
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		<title>First Glimpse at Co-Op in Portal 2</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/first-glimpse-at-co-op-in-portal-2/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/first-glimpse-at-co-op-in-portal-2/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 20:14:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img align="right" style="margin-left: 5px" src="http://www.1up.com/media?id=3837100&#38;type=lg" alt="Portal 2">Cooperative multiplayer was a new feature promised for <a href="/do/gameOverview?cId=3168029" title="Portal 2">Portal 2</a> when the game was first announced earlier this year, and now we finally have a first look (albeit very brief) at how playing with a partner will actually work in this mind-bending puzzle game.
<p>The video comes by way of <a href="http://www.gametrailers.com/episode/gametrailers-tv/101&#38;ch=2&#38;sd=0?ep=101&#38;ch=2&#38;sd=0" target="_blank">GameTrailers TV</a> (embed below), and sadly, the only actual gameplay footage shown is a quick -- although very tantalizing -- look at one short puzzle being solved between two robots, each armed with a portal gun. Spoiler: It involves a little portal trickery to create what is essentially a matter-bending trampoline.
<p>It's a short tease, but it does give a small hint at the kind of puzzle-solving teamwork that Portal 2's co-op mode will require. Writer Eric Wolpaw also says that Portal 2's co-op campaign will be its own storyline (involving GLaDOS's attempt to remove humans from her tests by using those two robots for the tests instead), and it'll be just as long as the single-player game.
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		<title>Mortal Kombat Won&#8217;t Need Patches for Online Balancing</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/mortal-kombat-wont-need-patches-for-online-balancing/</link>
		<comments>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/mortal-kombat-wont-need-patches-for-online-balancing/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 19:22:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3838301&#38;type=lg" alt="Mortal Kombat">
<br />
If NetherRealms Studio's post-launch plans work out for the upcoming new <a href="/do/gameOverview?cId=3174165">Mortal Kombat</a>, players won't have to worry much about balance issues wrecking online competition. Speaking to <a href="http://kotaku.com/5618460/mortal-kombats-post+launch-balancing-add+on-character--pc-plans" target="_blank">Kotaku</a> at GamesCom, series co-creator Ed Boon explained how they're building the game to allow for easy balance tweaking after release.
<p>"Everybody wants to ship the perfectly balanced game, but when it has been played for six months and beat on by <em>everybody</em>, players are going to find its weaknesses," Boon said. "We're actually putting stuff in the game that lets us 'turn knobs' after the [game ships]. We have knobs that we can turn to further tweak the game once we know everyone has been bashing on it."
<p>As such, Boon says it won't require a full patch in order for them to tweak small components of the game, although the system will have its limits. "I mean, we can't add a special move, but we can slow a projectile down or speed a projectile up or tweak the damage, just to kind of fine tune it after the fact," Boon explained.
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		<title>Torchlight &#8220;Hopefully&#8221; Out on PSN, XBLA This Holiday Season</title>
		<link>http://cubefield.buyfreesite.com/cubefieldgame/2010/08/torchlight-hopefully-out-on-psn-xbla-this-holiday-season/</link>
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		<pubDate>Sat, 21 Aug 2010 18:34:00 +0000</pubDate>
		<dc:creator>cubefield</dc:creator>
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		<span class="articleText"><img src="http://www.1up.com/media?id=3838298&#38;type=lg" alt="Torchlight">
<br />
Way back in March, Runic Games CEO Max Schaefer <a href="http://www.1up.com/news/torchlight-headed-consoles">revealed</a> that they were putting "serious effort" into trying to get their sleeper hit dungeon crawler <a href="/do/gameOverview?cId=3171459" title="Torchlight">Torchlight</a> released on the PlayStation Network and Xbox Live Arcade. There hadn't been any more news on these efforts since then, but it looks like they are indeed ongoing, and may result in Torchlight release for the Xbox 360 and PlayStation 3 this holiday season.
<p>"We're trying, we're talking [to Sony and Microsoft] and we hope to get that done quickly," Schaefer said to <a href="http://www.joystiq.com/2010/08/21/torchlight-hopefully-out-on-xbla-and-psn-by-holidays-has-sold/" target="_blank">Joystiq</a> at GamesCom this week. Schaefer said there's still no release window set, but "hopefully" they'll have a deal done to release the game "by the holidays."
<p>So what if you're not so interested in the original Torchlight anymore, now that Runic <a href="http://www.1up.com/news/torchlight-2-announced-features-co-op">announced</a> <a href="/do/gameOverview?cId=3174484" target="_blank">Torchlight 2</a> (complete with online co-op)? Don't fret, as Schaefer said they'll "try" to get the sequel released on PSN and XBLA as well, some time after it's released for the PC and Mac next spring.</span><br />
	



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